Welcome one and all to the 95th edition of the Bi-Monthly Environment Art Challenge for the months of March and April! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide meaningful…
Thanks brandoom. I'm actually using Maya for this one, but the problem is that the trees is made in i free license of UDK speedtree and i can't export the tree to any other 3D-software then UDK. But I maybe anyway end up doing a tree in Maya that look a little more shrubbery. sltrOlsson, I think plants and some other…
I know a question like this is always dependent on what system is running the game, what the art director wants, and many other factors. Well here it is... I am going to make some trees for an outdoor environment. I have been taught how to make low poly ones, the kind where you model a trunk and limbs, well at least the…
Unless your engine already has an integration of speedTree I wouldn't bother using it. The advantage of speed tree is that it's already setup in engines like Unreal. On Pillars of Eternity I made all the trees in Maya. I didn't use any kind of automated tree making system. 90% of the time it takes to make a tree was…
This looked way to much fun for me just to sit back and watch, I recently went on holiday to the new forest and amongst the holiday snaps are wierd photos of me spinning around rocks and trees and stuff. Here's what I got using an awful automatic camera and jpegs First off I went to the beach This came out really well, If…
Hey everyone, I’m looking to put together a small team to build a free Five Nights at Freddy’s fan game. This is an unpaid passion project for building portfolios, gaining game dev experience, and making something genuinely creepy. The Game: I am keeping the exact setting and lore under wraps to prevent the idea from being…
Well, that's just insisting on minor points though. There are so many games now that don't even charge you a box fee. You download the entire game for free, play it for free, and pay them if you feel like it (and want to experience their locked content). I mean, this isn't anything new. I've had Shareware literally shared…
Studio: Atlantis 3D Studios Project: Project: Rialto Type: Profit Share (Core Team) Location: Remote About Us We’re an indie studio dedicated to recreating Renaissance Venice as it was in the late 15th century with engaging and fun gameplay and story to accompany it. As fans of history, and video games, we’re building…
I've seen you ask this question on other SI forums, so I've been wanting to come up with some simple solution as it seems to go unanswered. Please consider this to be very experimental; ICE is not something I'm familiar with at all. But after poking around with it for a while this morning, I've got something that seems to…