http://www.nytimes.com/2012/05/09/books/maurice-sendak-childrens-author-dies-at-83.html?_r=2&hp We've lost so many amazing artists this year. There's probably few people here who haven't been touched by Mr Sendak's work - who didn't have mummy or daddy read Where the While Things Are to them before bed? Who here wasn't…
Radical Heights Developer Boss Key Games Shuts Down http://www.kotaku.co.uk/2018/05/14/radical-heights-developer-boss-key-games-shuts-down I am really sorry to hear the news. It could not have been easy trying to get traction on a multiplayer straight off the bat but hats of to them for trying. Lawbreakers game play was…
Adobe targets Apple in ad campaign launched today, publishes open letter from founders http://www.engadget.com/2010/05/13/adobe-targets-apple-in-ad-campaign-launched-today-publishes-ope/ If anyone has been follow this Microsoft and a few other companies have said they agreed with apple and that the web needs to get rid of…
Decided to finally make one of these(despite having a good day turn into a bad one...) Anyway this is mostly old-ish stuff that i'm in the process of importing and refining etc... This is Unit 02, its a character i've designed for a quick game prototype i'm making in UDK...still need to get this actually in the engine...…
Hi All, I am working on this "remake" of the "Lvl 1 Necromancer" from Diablo II. Any critique on any aspect of this char is more then welcomed (actually encouraged!!), but what I am really struggling with is the poly hair positioning and texturing (specifically coming up with a decent alpha map). If any of you could spare…
http://www.eurogamer.net/articles/2011-02-14-report-ea-rejects-mirrors-edge-2-pitch\ Eurogamer is reporting that it's been canceled. If this is true then I has a sad. I really enjoyed the first one and was hoping for a follow up sequel. I really enjoyed the art style of the city and the gameplay overall. The big mistake I…
Hey everyone, I made some stuff! - First there is a dev blog I wrote about Xayah - It was not just aimed at animators so isn't too heavy on the animation side but maybe still interesting http://nexus.leagueoflegends.com/2017/05/dev-on-animating-xayah/ Second is a video diving into stuff I learnt while working on her - more…
@kanga The OP mentions that you're crashing when you add a bake project, but your latest comment mentions a crash when you add a bake project. Can you clarify which of these it is, or if it's both? More information may be helpful as well. Are you seeing a crash immediately after you add these object types to the scene, or…
Hi, I worked on this original character (ZBrush sculpt) and now will be working on further texturing him in substance painter, rigging, and animating him, and making him a playable character in the Unreal engine. This thread will document my progress. I originally made the Hippo Warrior’s UDIM texture set 2048
x 2048, and…
Her jawbone, cheek bone, and neck areas look like they need some love. They are a little masculine or have a little too much chub compared to the rest of her; she's entering saggy jowel territory. She also looks like she has quite an overbite, I'm not sure if that's intentional or not. Just my .02! Her tummy is super cute.…