Hello, I wanted to ask You for Your help with baking normal maps. Let's say that I have hipoly similar to this: And I want to bake this detail onto this low poly model: Notice that this boxes in low poly version, are not connected to bigger box behind them, they are floating geometry. And another screen with some colors :P…
For some reason Ambient Occlusion simply doesn't work in my project. I'm talking about the one in World Settings. Here are the settings: After several unsuccessful attempts at having AO after baking the lighting, I cranked Exponent to 4 just to see if there's ANY AO at all and maybe it's just barely visible. But no. As you…
Hi everybody! I've got the issue with triangles showing on the model after baking high poly to low poly. I try to bake the model in Substance Painter, and in the viewport everything seems to be ok, but in Iray the triangles are visible. I found a similar issue in this topic: Triangles showing on bake/normal map and tried…
There was a thread here regarding the issue. Sorry don't have a link. Someone suggested Vray and Arnold could do it in Max but not directly, using special override shaders. From what I did personally : Modo can do it if you kill padding ( did it years ago and it's kind of shady now how I did it exactly but it definitely…
You should read every bit of information in that thread, as well as the making hard edges thread. It has everything you need to understand normal maps, and how they bake out. Yes though, you get waviness because your low poly isn't matching close enough to your high poly. An 8 sided cylinder will never come close to…
You also need to make sure that you don't have uvs on top of each other when you do the bake. So if you've got for example, mirrored uvs laid on top of each other, just bump one of them over by 1.000 into one of the other uv squares. You can put it back if you want after you've done the bake :)
What file type are you using? I believe this problem is due to color depth of certain file types being only 8bit rather than 16bit. So the stair stepping effect you are seeing is from there not being enough colors to represent the gradient. Either bake it at twice the size and then take it into photoshop, convert it to a…
Back again with another update to this one. This time I've: - Pushed the lighting. I liked the godray shining onto the runestone to attract the eye a bit more and thought I could get some storytelling going there with the ravens having flown in to sit menacingly on our little runestone. - Moved around some pillars and…
Yes, I have also smoothed the high poly mesh. These "normal baking problems" seem to happen to a handful of models I make, and it's always frustrating; sometimes Maya bakes normals perfectly, and sometimes craziness like this happens.