Hi guys I'm starting another piece for my folio. I want to create a different version of the character designed by the awesome Aaron Beck, but maybe with a lil bit less exaggerated proportions. This is the base I'm trying to move on from, please let me know your thoughts. Thanks!
Hi everyone, I created a little scene with UE 4.26 with GPULightmass and I'm getting this artifact: I checked everything: uv's, smoothing groups, ecc... Do you know how to fix this problem? https://answers.unrealengine.com/questions/956758/view.html
The title is pretty self explanatory. :D for my part i use GOOGLE IMAGE most of the time and wanted to know if you guys know better options. Im a character modeler so anything related to anatomy is very useful to me.
What bit depth is your terrain image? If its an 8bit grey scale, you'll get terracing like that easily. Try exporting it as a 16 bit greyscale and you may get better results. Also https://docs.unrealengine.com/latest/INT/Engine/Landscape/Creation/index.html There should be a landscape scale option in the landscape object's…
1/ This is a low-res skirt. 2/ This is its new form, using Zbrush Micromesh (hi-res). Now I wish to get an alpha UV map of the hi-res skirt, so that I can use that alpha uv map on the low-res skirt (for use in the UnrealEngine). Could somebody please show me how to do that?
Hi at university this semester the tutors have tasked us to develop a prehistoric creature that "functions" in UDK. It must not exceed 12,00 triangles for the final low poly mesh, texture limits are limited to 2048 pixels and a idle and walking animation must be made using CAT. I have chosen to make an Postosuchus. Here's…
As I understand from this page: https://docs.unrealengine.com/en-US/AnimatingObjects/SkeletalMeshAnimation/WorkingwithModularCharacters/index.html you cannot use "physics" cloth + "Set Master Pose Component" to have a character + different "physics cloths"? Is there a way to let the user swap "physic cloth" + posing the…
Very few people using Wall Worm have really understood an entire set of tools I've been working on called Wall Worm Proxies. I still haven't gotten any written docs on them but will do it as I get time. In the meantime, here is a video demonstrating what they are and why you'd use them. I like to think of it as a way to…