Hello, I am having an issue on my mesh where some of the faces on my mesh have problems (black surface). I used 3ds max for modeling and substance for baking. The bake in Substance, however, didn't have this issue. I also tried to use smoothing groups in Max but it didn't change the outcome. Any suggestions would be…
I was wondering if anyone can recommend some (affordable) software to procedurally generate and render environments such as mountains, lakes, martian landscapes, etc. I basically need to generate a skybox (6 textures that map inside a cube) and am looking for software that can both generate and render the environments and…
I am not sure anyone in the west has done it, but in Japan: https://twitter.com/kuromelon257/status/839106285429641217 (lots of japanese illustrators use other game controllers for this purpose, seems like a good fit for 3D designing too. And I prefer having a lighter controller/mouse in hand)
Hi :) , I've run into this problem a couple times now... What happens is that I'll build surface noise which looks great until I apply it to the mesh. The whole thing either inflates or deflates beyond recognition. I get the impression it is a glitch because it's quite random. But when I go back into the editor and change…
Hello everyone, Are there any utilities and tutorials out there to import a car model from Maya into Need for Speed Underground 2? I couldn't find anything on Polycount or Google. Or is this something that has never been attempted before? Thanks for any info. -BR
Hi, just thought this might be of interest here too... http://www.the-working-man.org/2017/04/procedural-content-creation-faq-project.html Mod edit: changed title to be more descriptive.
Hi guys, I'm new in Maya and I was wondering if there was a way to paint skin weight even on vertices that is not facing the camera. By default it seems like it there's a backface mask on and I can't find a way to disable it. I got a thin piece of cloth to skin, and it's a bit of a pain right now. Thanks a lot !