hey all, here's a little project Im doing to practice texturing/material definition. It's a "realistic" version of the Nerf Reflex gun (even though it would be physically impossible to load this thing with ammunition, let alone a magazine :poly124:) Im texturing it to look similar to a glock pistol (polymer grip with steel…
Hey guys, I am doing a negotiated masters and i am building a VR environment. For one of my Units i am doing a research project and it is based on getting the best detail out of textures as normals look flat in VR. so i did a simple test looking at Normals, Bump offset, Parallax and Tessellation displacement. I would like…
I am reposting an old project that didn't go well. PROJECT DESCRIPTION I have made a zbrush sculpt, trying to create likeness to a real person. I think it's pretty close but it has issues and its not there yet. The character will end up as full body character, clothed in UE4. What I would like from you is: 1. Create the…
I've just reinstalled Quixel Suite on CC 15, but whenever I try and create a texture, all I get is the plain colour. Sometimes the texture does work, but modifying the texture intensity breaks it again; Any fixes to this?
If you're using tiling textures then 0-1 uv space isn't the limit. The space is effectively infinite because the texture repeats/tiles infinitely through uv space. You can stretch, overlap, and place elements where ever you like to align the textures. Just show the map in the viewport and move the uvs around until the…
So I've been on here a bit recently especially talking to Eric who I can thank and has been a huge help however I'm still stuck on the texturing process and which way to approach these two particular assets i really am lacking in experience and skill in the texturing department and really want to improve but I'm stumped on…
I have been wondering if there is a way to extract textures from an object or its materials in 3dsmax for further painting in Photoshop. Say for example u assign a diffuse texture to an object and adjust the texture tiling to fit the object, is there a way to extract the diffuse texture again and save it out like a uvmap…
Hi guys. I need some help navigating the Hypershade in Maya. So I'm working on this Sci-Fi panel trying to progress my texturing/normal map baking and dont really know where to apply the texture sheets to. (If that makes sense). Ok so my diffuse texture I've applied to the Color tab. The normal sheet to the bump mapping…
Hi people, Got a question that I did not find a satisfying answer to searching the PC forum. I have a high poly and a low poly asset put together and got the normal maps projected onto the low poly. It is a concrete road block and I want to capture more detail out of the concrete texture. When I used Max I used to add a…
I was wondering if anybody knew if it was possible to paint (out seams) over multiple textures/ materials using either 3DSMax's viewport canvas or ZBrush? Alternatively a free program which could accomplish this would be great as well. The only way I can think of doing it at the minute is pretty convoluted and involves…