The player can never leave the track, correct? Then everything outside the track is just set dressing. A quick fix is to place the track in canyons, so you never see distant views. Then you could open it up now and then with a wide vista, and go back into a canyon. I'm reminded of the pod race in Star Wars. You can make…
Hi! I think it looks cool :+1: Points I think could be improved further: * I agree with Noren that materials all read very matte and some variation in reflectivity would be nice. * Boxes look too repeated in my opinion and their construction is a bit cartoony/ simple. Could create a set of variants, constructed slightly…
For your rocks, I would take a look and follow Joshua Lynch if you haven't already! [ https://www.artstation.com/joshlynch ] He has some good reference for rocks like these. For your pillars I would have an asset or chunk of rock that smooths into the side pillars, like some of your reference. So far some good progress!
On the other hand, a lot of stuff is for free ;-). But on your scene, what is limiting you with Unity free? What immediately pops into my eye is that the texture resolution on your rocks are a lot lower then on the ground. That way the rocks looks like they are upscaled. Give them a higher resolution. Also at some point I…
the rock looks like it doesn't have a spec map on it? also it looks like the sword is glowing if it is there should be some sort of highlight on the rock it is stuck in suggesting this because right now there seems to be no interaction between the rock and the sword in terms of lighting right now. Also IMO the wooden…
Hello, I am working right now on my personal project. I decided to rework in UE5 monastery scene from my favorite game Gothic 2. I wanted focus heavily on trim sheets because i would like to improve in this area. I used one 4K texture for all assets(buildings, walls, sidewlaks , bridge and everything what i modelled.). I…
Really really inspiring work ! i think the flying rocks are a bit hard to spot at a glance at the moment, i'd paint the inner sides of those rocks brighter (affected more by the center light) and maybe brighter tip for all rocks-not just the center one, just to make them all pop and easier to spot, but other than that,…
sup guys, i have been working on a 100 percent custom multiplayer map for UT2004. right now i'm trying to get a single material id setup for for a rocky cavern type mesh to sit outside windows to give the illusion that the level is inside rock. my problem is that my mapping coordinates are not being saved in my ASE file…
Hey guys, I'm new here and I'd really like some help with this please. It will probably be easy for you guys but I have no idea how to do it. I'm texturing a snowy and grassy mountain. I have rocks fully modeled and textured. But I want some of the rocks to look they have moss or grass on them. Snow stains on the rocks.…