True. Yet again, this is the only place I know for feedback; if I can't get some here, where will I have some? You're right. No I'm not in a rush, but when I remember my last two post, both have been forgotten and barely had any feedback; I feared it would happen again. I agree on the hair. I'll take a look immediately at…
Could someone share their workflow for Advanced Skeleton when working with root animation for game engines? A common setup (if not the only, correct way) for a rig that will use root motion is to have the root bone at (0,0,0). Next would be the pelvic bone, which in Advanced Skeleton is named "Root". I've found that the…
You know, I'm not seeing anything on this from my weak Google search skills. I have been told that to use non square textures because dds files will create blank areas for the non square area so you end up with file sizes just as large as the largest dimension. If this is common and such a waste, why is this not mentioned…
EXTILE is a non-repetitive tiling material that eliminates repetitiveness on tiling textures. 15% Off sale ends on May 12th. https://www.unrealengine.com/marketplace/en-US/product/non-repetitive-tiling-material https://www.youtube.com/watch?v=1xd5dPFgPHE&t=31s https://www.youtube.com/watch?v=isxpeac7WnA…
Thankfully the Zimmerit is pretty non destructive, and if I shuffle the UVs a bit I should be able to break up that apparent tiling. I'm slowly getting through taking the individual models from "mostly done" to "textureable-y done" and getting the substance painter documents and bakes setup. Here's a few marmoset renders…
Hey guys, how things are going on with non-square UV maps (ex. 1024x2048) these days:) Basically talking about this technique (http://polycount.com/discussion/65234/rectangular-uv-map/p1) I am particularity interested if it is used for UE4? Does the use of 1:2 texture can cause some problems, for example with mip-mapping,…
I have just did another try and puzzled what they did it for. Imo for regular environment tiling textures it's monstrously inconvenient. Everything it can do is perfectly re-creatable in Substance Painter + filters done in SD with much more options and in much more flexible manner . Evrything what SPainter can't do is…
Hey guys, I was importing things into the engine today and I come across a problem with non square textures. so I imported some 256 x 512 maps into the engine. in the generic browser it seems like unreal recognize it as nonsquare texture. you can see the texture on one side and the other side is filled with black. but once…
We have recently released a new effects package - Final Lens Effects on Unity Asset Store. Free Demo (full-featured) is available for download. About Final Lens Effects Final Lens Effects package is a collection of image effects for simulating some properties of real camera lens such as depth of field, vignetting and…