Narration Manager (m/f/d) Full-time, on-site Limbic Entertainment is looking for a talented Narration Manager for an unannounced Unreal Engine 4
project. As a Narration Manager, you will own and coordinate the creation as well
as the implementation of story into our games. You will be closely working with
level designers…
Rockstar North is looking for an Interior Artist to grow our Interior Team. The ideal candidate will possess exceptional technical 3D environment skills and the architectural/design knowledge to be able to benchmark interiors with finesse. The successful candidate will bring cohesion to the process of generating interiors…
Hello everyone! Ok what do I mean? Say, I have a sword attack animation in game. And now the "designer" wants to makes the preparation section shorter (== faster), the actual swing even faster and then the sword should stay in place just for a moment before retracting. So in short: making the animation "snappier". Now…
Hey guys, so I was doing some doodles on PS and I notice I had Xnorm actually on filters at the bottom. I used the height one and it gives me a normal map looking thing. I saved it out and applied it to the model I was working on and it defined my texture! So to my understanding the 2 ways I know of to get normals :…
Hi people, iam studying anatomy like a monster. Position, origin, name, insertion and so forth. But i have a bit of a problem with proportion and anatomy on REALLY slim or petite girls. Most examples and so forth talk about your average girls. Normal "strong" womaney legs (for example). But let's say you got a japanese…
Hi all, Does anybody know how to access / expose MCG values? I need this for a modifier maxtool. Looking through output types I can see there is a "MAXscript function" - this probably allows you to output any value from within the graph. But what I need is to access a value from a modifier MCG (output: modifier). I can…
Hey, Stop watching tutorials and start to get things done. No matter how cruel it turns out, finish it with your current skills and knowledge. Then analyze how you can improve next time. This work, no matter how imperfect it is, also allows you to get feedback. Work in smaller chunks that are manageable for you. Set lower…
I refined the jukebox's overall shape. I added more details and art deco shapes. I also modeled some basic vinyl record player mechanisms. I kept it quite simple, as there is going to be a glass window, and I am not quite sure how visible or transparent I am going to keep it. I am about to finish modeling the control…
The reason charts of roughness values vary is that you're defining an average roughness value for a pixel and that value will depend how large an area of a surface the pixel defines. Eg. Sandpaper is quite shiny if you look very closely but if you step a few paces back it looks much rougher cos the lumpy surface bounces…