There could be a painfully obvious answer, but right now I don't really see a way to do it. So I've already modeled a pokeball and I was to add the stripes from a great ball example here: http://i.gyazo.com/a12af1d8079a244977e116306c8932db.png What I'm trying right now is to just create it with vertexes, but I don't know…
Welcome to Polycount. This looks like a fun project! First thing is I would recommend posting JPG instead of PNG. I’m looking at this post on my phone, and those images take foreeeeeeever to load. Do you have some references of what you’re aiming towards? It would be great to share a few key images you like.
https://www.youtube.com/watch?v=BLZ0QFkebKQ&list=PLff8S6TAmcOTS_W3aeOr3H1n0woZOCWR3 Hey Polycount! Have you ever wondered how artists make these beautiful stylized environments with all these cool assets? Whats the workflow like? Where do you even start? Cesar Manrique stops by Stylized Station to give an exclusive…
I'm looking for someone capable of producing a character design, model and character texture for a game which can then be rigged in Maya and animated by another collaborator. The game is for a personal project, but will be released online after it is finished and potentially further developed into another project.…
Circuits and Shields (http://circuitsandshields.com) is searching for a new rigger for our final few characters. I believe there are only 3 left. On some, you will be reworking an existing rig (or if it's easier, you can create a brand new one). The existing ones that need to be reworked are mostly done and just need to be…
We are looking for a talented hard surface 3D artist with an inclination for space to contract that can create realistic and cinematic spaceship assets for our indie game. The game is a single player, space exploration, and combat, rouge-like game, that takes inspiration from some aspects of Eve Online. High fidelity space…
Hi, i am a solo developer working on a survival game in unreal engine. i'm looking for a creature artist to make multiple creatures. all creatures have fur. I will provide references for creatures. Schedule * Start date: ASAP * Freelance / remote When Applying, Please Share * Portfolio / creature work * Rough price for…
Hey Guys - iam on a little arrange script: basically i want two things: 1. select a group called "camera - or static name" 2. select first subgroup 3. put these two selections in one renderlayer with the naming l1 4. redo everything until evey subgroup is in its own renderlayer so l1 l2 l3 and so on sturcture is: "camera -…
I've been messing around lately with LOD's and my main problem at the moment is being able to maintain normal map information on the lower LODs shared UV's. I've noticed that when optimising using the target weld option effects how the normal map look on the LOD, for example sometimes it creates artefacts, where as,…
Applied a wood material to the 3 boards in the highpoly sculpt of the table to get a feel for the finished result, before making the low poly. Only thing is, is this cheating if I'm not the one that made that material? (freely downloaded online) Because I don't even know how would I go about making it from 0, given I have…