Hello, I am trying to make some stylized grass. I am using the Amplify Shader Editor for the grass shader. The style I am trying to go for is where the grass's lighting matches that of the terrain, and doesn't have 'individual' lighting. I have rotated the normals of my grass plane so that they point up. The problem I am…
I've run across couple of problems while making a candle blueprint. * Problem number 1 - Shadows. If I leave "cast shadow" on the candle mesh, then obviously the result is not looking good, as you can see: Well, the first solution that comes to mind is to disable "cast shadow" on the candle mesh. Looks good in the…
Hi, I followed a link from a post here for a website that was discussing the properties of light from an artist perspective. From what i remember the author was drawing from several different points of references, didn't like 3 point lighting and had included lots of pictures for examples of what he was talking about. Does…
I find navigating on your site a bit difficult - the secondary scroll bar for the gallery isn't always visible. You might want to change to a format that doesn't require 3 scroll bars on a standard display. In your bridge environment, the steel arches seem very polygonal - they really should have more sides considering…
Hey guys, I'm wondering if it's possible to control which lights cast specular or not. I can find if they cast different types of shadows but not the specular control. Currently it seems to me that only the Dominant lights are able to cast a specular and Global Illumination. Thanks for your time!
hi guys..I'm trying to bake nm in 3ds max...but got some weird kind of lighting error..tried to switch both default 1 and 2 lights but got the same result...I'm using exploded geometry for baking...see the images. please help... :( :(
Hi -Not Remote Work- We are looking a skilled lighting artist that is very experienced in unreal engine, creating realistic lighting for scenes as well as understanding and making use of ray tracing for realtime productions.Requires the ability to work along side a DoP and Colourist at our virtual production studio in…
How would one go about implementing anisotropic specular into a shader using custom lighting? I've tried searching for this myself but the only information I can find is how to recreate phong shading. I need to use custom lighting in order to achieve toon shading.
Hello. This is my first post here at Polycount and I'd like to start off by showing a weapon asset (Yes, it's actually going to be a weapon :) ) that I have made in the past couple of hours. This flash light will be a reward for the player of the game I'm working on and I was told to make seperate parts so I have modeled…