Hihi! Gonna be posting wips and some finals here : D! I'm decently new to 3d, substance + unreal so any help would be appreciated! For this piece, I based it off of Lobotomy Corporation's hubs / command rooms. I created the piece as if it was a side office for clerks to go in to work. I'm most likely going to go back and…
Hey S13N1 - "Save As" should be returning soon. In the meantime, there's a few different options for getting around this. 1. Duplicate a paint layer (not the entire group), turn off the old paint layer, change the color. The performance impact should be minimal for color layers. :smile: 2. Duplicate the paint layer inside…
Hey, this looks cool. I think you need to create a height blended material with a few layers, for the streets and roofs and stuff, so you can break up the monotony and paint in some fun grunge. It would help bring this environment closer to a professional level.
My team and I have been developing a Unity game due for release on mobile platforms later this year. The game is nearly complete and quite robust in its current version but we'd like to bring on an artist who can help us improve the levels and environments before we launch. The title is a top down shooter psychological…
Hey,Its been a while since i last did a full landscape in UE (actually, back then it was UDK) so i decided it was time to dust off World Machine and get cracking. Some reference images for what i am going for: The main purpose of this is to create a realistic large scale environment with good close up detail that also runs…
The Mad Max–style“Rust Rhino” is a heavy-duty custom vehicle built for the hunt. A hybrid chassis—front wheels paired with rear tracks—maintains agility and torque across sand and rubble, while a massive wedge-shaped ram and layered spikes form an integrated breaching weapon that smashes obstacles and projects menace. On…
uhm probably might need its own thread, unless somehow everyone on site can see this link somehow but jacksepticeye is running a game jam for a few days and seems as if behind the scene's its for an ip later on down the road. (assuming but that is what i gathered from the video) For more eyes to see this i am trying to…
Here's a mini-tutorial on how to do a quick and dirty de-light of a photo texture to get an albedo texture using Krita and the grain extract blending mode. Start with your photograph. I've got this one from textures.com. Make a clone layer of it from the add layer menu in the palette. Then, put a Gaussian blur filter layer…
been working on this skin shader for a little while.. i am taking a bit of a differnt approach.. most people i see using the max 7 skin shader use it like a standard shader and put the colors they want the face to be in the overall diffuse slot.. i did this at first and the results were okay but there were certain things i…
I know if i make two sculpting layers in a single layer Ndo group, it doesn't seem to work correctly thereafter, even if merged together. If i delete the new layer it returns to normal and i can again modify the Ndo layer settings like contrast and depth etc. Have you tried merging the layers together and/or just putting…