[ame] https://www.youtube.com/watch?v=5OUrxF929Ks[/ame] Hey guys. Just watched this video and I'm wondering if anyone would be kind enough to describe a real world situation where we might need to use these vector nodes in the way shown in the video? Thank you!
Orange Graphics, art outsourcing company located in Kiev, Ukraine, is currently having resources available for: - modeling of any complexity (pricing depends on complexity) - uv mapping (cheaper pricing compared to competitors due to unique in-house techniques that save time) - LODing (lot's of cheap resources available…
Hey guys, I posted about this in the UDK sticky, but i've been waiting for 4 days for an answer, and it's holding me up to the point that i'm getting restless and decided to reach out to the people who might not check the sticky regularly in hopes of moving ahead. My problem is an error in 2 nodes. The creator of the…
I am making a fire hydrant. I have the join where one cylinder meets another and as such those verts are not planar. As I make loops in that section and try to Make Planar via Y or X, then it flattens them but is crooked to the model. The Orientation of the object is straight on in world space. I have also tried changing…
Hey Polycount: I'm definitely proud to present the work of all the artists on the Core Overload team and all their work in the past year till our Demo Day in May 2013! I'm really proud of all the work we've been able to accomplish as a team, and we'd love to share with you our endeavors to make an awesome multiplayer game.…
So this just happened: Maya got a fatal error and crashed and after I restarted the program I got this wierd problem. Whenever I select components and try to transform them the transformation applies to the whole object and not just the selected components, just as if I was working in object mode. If I select two vertices…
This week I completed the baking process and cleaned up all of the UVs to ensure everything is optimized and ready for texturing. I’ve started texturing the sniper and have made solid progress so far, focusing on establishing the core materials and surface detail. In addition, I modeled a gun case to help strengthen the…
What are real innovations in CG today ? What are the recent real evolutions we've seen so far ? -Rendering : Redshift / Octane --> Cross soft with special big point for Eevee --> Blender-Modeling : Polyenstein and Mesh fusion --> Modo equivalent do exist but the innvation did come from modo. -Sculpting : Zbrush --> but see…
As far as the universities go, I think the article is looking at the issue from a different angle. A lot of polycounters are very focused on art. And in terms of art, the technical aspects are not that hard to learn, and getting easier to learn all the time. (as more user-friendly software is developed) If ALL you want to…