"with it being my primary monitor and all." It doesn't have to be! I personally do 90% on my work on my 21UX, yet it is still set as my secondary monitor - because there are hundreds of every day things that are still better done with a good old mouse+keyboard+regular monitor. What I do is that I fold the Cintiq flat when…
Props! ART JAM - FRIDAY 27December2013 - 09January2014 So this art jam we will be doing props. The jam is to be focused more on textures and lighting (presentation) and less on the model. So I have determined a soft cap of 500 tri's. If you need more, then use them, but try not to put 500 into something like a crowbar if…
Honestly unless you're regularly working with 50million+ poly models, and baking/texturing 8192x8192 textures 32GB is probably overkill for any reasonable use. But again, ram is cheap. As far as the 3930K, well its about 2x the cost of the I7, with maybe 1.4x the performance? Generally I wouldn't advise anyone to buy a…
I am over 40. I know dozens of 40+ year olds working in the games industry. I also know dozens who left for other opportunities. If you are 40 plus, then yes, you will be judged differently than a 20 year old. People expect you to have some serious skills if you've lived twice as long as the next guy. You will definitely…
Hey guys, I'm looking to expand my knowledge of networking and convention interactions (networking, portfolio reviews etc) to better line myself up to get a job. And I feel like this kind of a list could really benefit a lot of people here on polycount. Personally I'm looking for things in Southern California, but any…
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So, I'm a recent college grad... .... well... sort of recent. Ok, I'm a college grad, who has spent the past 3 months freaking out because I don't know how to find a job as a modeler in the game industry. I transferred schools in the middle of my sophomore year from Eastern Kentucky where my Major was Graphic Design, to a…
Hello everyone! I've always been completely fascinated by fantasy landscapes, so I decided to finally take the plunge with UE4 and make a complete scene. I've poked and prodded at various parts of UDK (back when the Dungeon Defenders Development Kit was released) and never made it very far, and then when UE4 came out I've…
--- Update 07/21/2015 --- I made a post in the comments below, but just to keep things clean I am adding the video up here in the main post as well :) [ame] https://www.youtube.com/watch?v=gut5ermayK4[/ame] Original Post Hey guys, So maybe some of you have seen the progress of this scene along the way, and maybe some of…
Okay, lets cut out the crap, and get trough the naive thinking. - To Polycount: Im with you on this one, this movie is appealing to me since, like you I have been sometimes conflicted with the thought of wasting time on games and furthermore on making "art" for games that other people can abuse or waste their time on. So…