Basically, try to avoid anything that makes the silhouette drastically change between two neighbouring LODs. Deleting edges on UV border is bad news too. Tangent space normal maps can be surprisingly robust at a distance, but still try to avoid introducing really big changes in vertex normal direction. As you get to the…
Does game character must have one texture for all LODs or each LOD must have separate texture and different UV Layouts ? For example we have three LODs, as a result we need 3 different UV-mappings and 3 diffuse textures for each LOD ?
So the basic idea is, this is an old-style RV thats been retro-fitted to use Hover technology. The model is going to be for a game I'm working on with a friend of mine. The game itself is going to be similar to the Twisted Metal series. This bad mutha is piloted by 2 of the evilest old people you can imagine. I plan to add…
I pursposely avoided this game since it was released as I swore I would never pay monthly fees to play an online game. Well after a few years of talking co-workers into joining the Battlefield series bandwagon (and having countless hours of fun) reading the posts on Polycount regarding W.O.W. fun, I finally gave in and let…
Hi! like the overall atmosphere :+1: Looking closer, I think he shape of the fence boards looks a bit odd, the tip being sharpened on the flat sides (top face beveled with unapplied scale?) and they are quite thick. The fence would benefit in some slight variance in board placement and color as well. Most fences I have…
Junior Artist (OldSchool RuneScape) This role is ideal for anyone who’s fanatical about Old School Runescape and has an artistic side. We’re looking for someone that lives, breathes and loves the Old School iteration of your favorite game and is a dab hand with the pixels. You’ll be key to the creation and maintenance of…
Thanks.Sempoo it hard to find mtf values for cheap lenses. looks like nobody cares to measure. I took my info from imaging-resource.com before but after it had been sold it all gone from there. There are a few cheap manual lenses around currently . like TTArtisan 23 mm…
This probably is better on like GameDev, but since I'm not a programmer, I thought someone could point me to the right area here. For optimization purposes, most Prefabs in our game are being baked into a static mesh. Each mesh in the original Prefab had its own LODs. The final static mesh combines all these LODS so you…
Thanks for the replies. I'll test out the preserve UVs and going to a new editablePoly instead of reverting back to the old one. The main reason I needed this info now though is because this model I'm working on will need 2 or 3 LODs and going back to edit it and having to completely re-UV it each time a new LOD is…