Hello! I'm making this topic to show some progress as I get through a very ambitious project (for me), trying to reproduce this illustration as a 3D diorama: This is an illustration by a friend, Goblin Spice Trader, who does a lot of very cute (and often NSFW) goblins. I'm pretty sure they're not on this forum, otherwise…
Hello everyone, we are looking for a digital painter with a sense of color to collaborate on the development of a mobile game for iOS and Android. It is about coloring of drawn screens in Photoshop or in some other program. The result will be a graphic story / comic that will be part of our game. At the same time, we plan…
https://www.artstation.com/artwork/oJvbBw Yo yo, my studio's game Ambrosia Sky was released yesterday on Nov 10th! I was the enviro artist on the game. I did most of the kits, props, textures, level art and lighting. We had a few other talented artists contract with us for key moments in production. The game itself is a…
I'm not really sure what kind of environment to create for my portfolio. What types of environments are effective in portfolios that can help land a job? I was thinking about doing a horror game centered around catacombs, but I'm uncertain if that's a strong choice, or if I should focus on a city or a sci-fi environment…
Very nice. If you don't mind here are some comments: If this is a mine, maybe show some zig-zagging hewn in structures and walkways. How did they get up and down there? So far I don't see evidence of that. Some type of lowering/raising cart do-hickey, a primitive arm crane or something. Walkways going between the cliff…
I know what mission you are talking about, that was creepy and nasty. :lol: I hate being chased by those exploding thralls. Thank you both for the feedback! I decided to give the lighting a slight tweak. I hope this version reads better. :) In retrospect this was a challenging scene, trying to keep it dark and atmospheric…