meh, it seems as though that compo is for ppl with pre-2006 models [and not ppl who wanna recreate a classic game-model]. oh well, not that im dissapointed : it just gives me another reason to come back to this project [which i will finish, not to worry]. okay, so, update: i think i screwed up again? oh and it feels a bit…
Thats pretty much the conclusion they came too as far as the floppy disks go. Theres simply no way to continue growth while keeping the file size that small. However there still needs to be a good justification and some careful consideration before throwing an extra 10 megs of files in there.
Hello! I'm pleased to show you our last project in Unreal Engine 4 : God left me. The project has been done in 7 weeks with 7 men. The premise: A priest who has been battling a demon enters a grand cathedral, the last safe haven still standing, in an effort to get away. Please enjoy a video and screenshots below!…
Hello, it's a pleasure to meet all of you. I signed up here a few years back, but I got busy with moving etc. But now I have some time to spend with my hobby. My goal with 3d is being able to freelance and make some money one the side. And also make people happy by being able to deliver them figurines of their favorite…
One piece mesh? how did you do the custom ini for that animeboys? My megs seems to play okish ingame apart from being rotated 90 degrees the wrong way but it doesn't show any of the character select screen bugs. UT3 is a strange one :-D
Yes, Blender takes up very little space. Even the latest and greatest version is less than 15 megs unzipped. And you can always download an older version if you want it even smaller. I install Blender on every computer I use, just in case.
Layout Preview Hello everyone. We are a small group of students, who worked together to build a cool weapon for CS:GO weapon finish contest, themed in 70's and 80's sci-fi. It’s a wonderful theme and bring many memories on older gamers or 70’s and 80’s art admirers. So, first of all we would like to thank Valve and…
Definitly needs some more contrast, colors look a little washed out. Needs some shading to show shape, not just detail. if you got rid of all the little lines then you'd just have boring solid color. Also, the yellow part where the legs are attached isn't all yellow, the belly is yellow but the back is gray.
argh, more slacking off, almost 2 weeks since I touched the model!! Here's some work on the legs today. I was going to post the ref pictures but I couldn't get to the boards this morning, so I'm posting from work. The calves are a bit odd, it might be obvious what I'm using for reference by the shape of them.
This looks great! Here are some crits. fr16 - the neck feels broken because the head is still looking straight. It's ok to let the head follow the body and lose eye contact a bit. frame 18 - I think you need a better pose. move screen left more, lift that back leg up and really show the force that is about to be put into…