Is it acceptable to use Unreal Engine’s Path Tracer and Groom hair strands for our characters or should we stick strictly to hair cards and raster/ray tracing?
Hi there, after having some creative troubles in the last weeks I decided it's time to push myself back to track. For this I created a "small" challenge for myself: create one asset every 2 days (one day for research & modeling, one day for texturing & presentation). This way I want to push my skills and get back into…
Hello everyone! My name is Bryan. I am looking for some talented concept artists for my project called Remaining Days. Remaining Days is a multiplayer first person survival-shooter targeting PC, LINUX and MAC as platform. It relays heavily on a day and night cycle. During the day-time phase you will have to find loot…
Will I be able to complete? Only time and hard work will tell. Wake up-> sit-> model-> repeat. Add-ons being used: - Hard Ops - Boxcutter - Mesh machine - Decal machine Challenge is to keep 1 model per day - one to three hours of modeling- 7 days a week. I will watch videos from dudes at Youtube that i follow such as (926)…
Some real feedback on rates guys: Basically it comes down to this: Are you experienced enough to do the work quickly and with minimal fixes? If so then hourly may work but it really depends on your rates. Asking $20-30 per hour is an avg rate, but again it depends on the client's size, budget and what the asset is. Most…
^ this. saying "i will work hard", go the extra mile, etc." is fine but they are just words. they prove nothing. only way you can prove to an employer that you will work hard is by showing them some art that shows you seriously spend days and nights working on it. i would recommend not showing them stuff like zbrush…
I'm with Pior - they're great for presenting or for navigating around a scene and kinda useless otherwise. I never enjoyed them for actually modelling where I want to be focused around a specific object - cos that's not what you get. There's no reason the device can't do it but the software always seemed to actively work…
I wasn't going to post in here for fear of having my name forever bound to being a weed-head in this industry, but I`ve gotten to a point where I don't care anymore. This is actually something I feel needs to be discussed within the realm of game-dev. If an employer is going to get butt hurt because they don't want their…
I've read on the Max boards that an SLI setup can actually slow down viewport performance, so it's recommended to disable it. And rendering is cpu dependant (especially for raytrace renderers like Mental Ray), so get a dual or quad-core cpu if you want a rendering boost. As far as gaming goes, sounds like it may or may not…
Browser games these days are these day mostly done using webgl, which is low level GPU stuff. they do not tend to be built out of web elements, but rather built in traditional game engines and exported to the web. Unity, unreal and godot can all export to web. BUT if you want just some 2d animation stuff for a website,…