Hi! I finally done Raphtalia Bust! from the manga/anime "The Rising of the Shield Hero". I hope yoy like it! I do it in Zbrush, substance painter and marmoset. It was very funny do the hair <3 Enjoy! You can see my Portfolio here: https://www.artstation.com/kath_87
Hello PC, for school i am making a site dumper and I would like to get some feedback on what to change before handing it in. First I made High poly, then Low poly and baking Textures are handmade too. N,D,S,G each 2k textures.
This is a boss character for a game that I have been working on as a student project called Tamarrion. I would be really happy if I could get some feedback on which colour of the dress you like best and why. She is an undead necromancer who uses magic and raises corpses. Thanks! /Cobrabird
HI! Welcome to Polycount. The quality of these works are quite nice, and i would say are getting to a professional level, but there is only two pieces, that from what i can tell are high resolution sculpts with poly paint. You don't need a TON of works, ideally I'd have about 10 things for an entry level portfolio, but…
Hello! We are a brand-new team called Desperados (yes, we really are desperate). We are working on a new game mainly for fun and to gain experience together, with the goal of publishing it one day and creating many more games in the future. At the moment, we are looking for 3D artists (at least 2) to help us create assets…
Hello new to Zbrush. I have lost visibility to my sub tools in the canvas but on the sub tool list some have the eyeball on so the should be visible. Also the spheres you see onscreen do not rotate as I rotate the camera view they stay 2D
I am the Maker/Creator of a new 90-minute theatrical production aiming for a 2026/2027 AMC release. We are officially in Phase 0—there are currently zero models built, and I am recruiting a core team to build this world from the ground up. The Pipeline: * Software: Maya Exclusive (No Blender/No AI). * Character…
Hello all, I just finished creating this character which some of you probably recognize. I made this character to keep it more simple before I go on to create more complex character models. I would greatly appreciate it if you could give me some feedback on this. Thank you!