@BIGTIMEMASTER Thats why I mention starting out, patience should be exercised and practice should not be rushed. The artist u mentioned is correct. Quality should be the first aim of any beginner. Not time. Once, u can establish the requirements for high quality work, u can start steamlining your workflow to get faster.…
As for texturing: 1) Get a wacom. Mouse is no good 2) forget about ddo as some have already mentioned. I've used it for a while but i have ditched it now because my texturing isn't that great either and i have learned absolutely nothing while using it. It's a tool for people who can already texture better then that by hand…
A lot of nice work in this but theres a couple of large practicalities it may be in your interest to consider. The large cod piece formation of armour that forms an outcropping under the abs stretching over the crotch would benifit from being detatched and treated as a swinging loin cloth / armoured codpiece attachment…
Just needed something to use as a reference for practice, but I get what you're saying. Anyway, can you give me some points to work on the sculpt? Thanks
I'm not a character artist so my input probably isn't the best but it seems like one of your problems might be coming from a lack of self-confidence. The fact is, the ONLY way to get good at any type of 3D art(or any skill, really) is to do tons and tons of practice (which will inevitably lead to many fails.) Sure,…
You concentrate too much on little things. 50% of the likeness is proportions and the next 25 is big shapes. If you nail them, the start of the likeness will be there, even if there are no details at all. Start by analyzing proportions and sculpting out all bones of the face so you could place them correctly. You need to…
I wouldn't consider myself a master by any stretch of the imagination, but really its just practice, practice, and more practice. My first few attempts at rocks (the ones I don't show anyone) all looked quite terrible and formless. Rocks are probably one of the hardest environmental shapes to sculpt just because we see…
My first suggestion is that Steampunk =/= old western. While they share some elements, I tend to see more civil-war era clothing than western. Guns: Your guns look like just plain ole revolvers. Steampunk guns are usually variants of 3 major designs. Steam-powered "rail guns", ray-guns, and unnecessarily mechanical kinetic…
First I'll say this is a great start! But now that you have gotten a taste for this sort of thing; You know need to go back to the very beginning, and study correct anatomy shapes and form. Your skeleton has the shapes that clearly resembles a skeleton. But it is obviously very off. If you are going for a more correct…
Hoo boy. Okay, first off your topology is a big ol mess. Probably the most important lesson you need to learn about modeling is how to control your topology. I can see you have issues where an edge loop you need in one area goes all the way around your model and is just wasted geometry in another area. That's an indication…