Okay guys, have a question that is in need of some serious explanation. :D I need to fake reflections in Max, for rendering purposes, but with mobile gaming specs. Does anyone have knowledge of this topic? Any answers would truly help! Cheers!
haha kinda ironic the most violent statement in here gets the highest approval. Thank you for liking my work, ive been recently overhauling all my character work to full 3D environmental (I still love robots though I will keep doing those in the future) some real critics from me though I have to give about this character…
Hi, Please look at this list of requirements and required assets and send us your rate. The contact e-mail is jobs [ -at- ] plungeinteractive.com Demonstrable experience on isometric games and UI is mandatory in order to consider any offer, thanks. Requirements Vector or bitmap based graphics (either is valid, but vector…
Ghost-d, this is a case where I apply occam's razor. There are two possibilities: One is that things happened more or less at face value. Obama ordered a raid, bin Laden was killed, Al Qaeda's public statements confirm it. The other is that the raid was a fake, and that bin Laden is either still alive or died years ago.…
Here are some things that stand out to me 1) Check your brow ridge, forehead and hair line area, on your model they seem a bit squished/flat. check out the ref image below. I just found some random face online to illustrate the concept 2) your skin shader can use a bit more specular break up, and SSS even if you fake it…
:poly142: I hear you. I just got in myself, and it's insane how good some people are. Had a 30 kill free for all tonight, and this one guy was killing people 10 to 1. He'd get 30 kills before some of us had 5. That, and I hate the rail gun. I don't hate that people use it. It's fine. But it takes away from the fun of the…
This page is the one that first introduced me to the technique. I keep returning it once in a while to refresh my memory. 😌 For people randomly stumbling on this thread in the future, two related sections on alpha: http://wiki.polycount.com/wiki/Transparency_map#Sorting_Problems…
I think that you could use some more hard edges in there. The whole thing reads a bit soft. Look at you ref images and see some of the faceted faces. Then I would get in there with some chips of the old block :) . Some smaller facets.
Haven't see the game in action, but usually those are particles/billboards/sprites... polygons that always face the viewer. Doom 3 had a nice trick where they faded the transparency of the sprites as you got parallel with the emissive surface, so the glow fades away nicely.
Hey Poop, prima work so far! One thing still : I noticed on your last models and textures that you seem to have a tendency to 'force' details in. As an exemple you , well, 'forced' an eyeball rendering into the face texture by having the round ball, the 1pix highlight aso. I think that at such a resolution you could maybe…