Lol at Sonic 4. The gameplay looks identical to the sections of sonic 1,2,3 where you are underwater....and you move really slow...and its really frustrating...and you just want to get to the surface... Except its like that all the time. Anyways, The mushroom hill video is an exact representation of what I wish sonic has…
Having looked at your portfolio and the Noctis studied the feedback you have been given is pretty accurate. I think you need to take a step back and evaluate your work and what are the major things that need to be worked on. Lets take the two things mentioned in your post, Anatomy and texturing. For now Ide recommend you…
Dammit, I remember back in the 90's during the SNES era when they were REALLY good in the gaming industry. Ok, maybe it wasn't Disney interactive, maybe they would handle all the work to japanese studios but I think all of us enjoyed: -Alladdin -Mickey Mania -Pinocchio -Lion King Especially Alladdin, this game was legend…
Well, I wish I had some good advice for you, but all I can say is, if you're having trouble finding work right now, I would not like to be a Character Artist looking for a job. Your work looks great to me, all the best with finding something.
The first public release of Tesseract has hit the internet. I'd like to extend an invitation to all artists. If you have any art assets you'd like to have considered for inclusion in the game, please do send them our way! I see so much great showcase/portfolio art posted on here. Why not put it to some practical use and…
I feel the synthetic feel in games and 3D in general has two main causes: - Lack of technical capacity of engine (or performance and time constraints when authoring) Engines are very good at displaying an staggering amount of tris now, have better lighting solutions, high resolution textures and more. Yet as pointed out…
You can also after all the above check this link out and pic which one works for you then do all the other stuff, so think normal map first if you make it yourself then do all other steps. https://www.youtube.com/results?search_query=creating+a+semless+tiling+texture Strange that if you type is off "proper English", you…
Remember that factories are a great excuse to use bigger than average meshes to fill your space, which means a perfect excuse to have an over the top focal point. In all of your references apart from the very first image, they all lack an obvious focal point. Just something you might want to keep in mind :)