I'm currently working on a WW1 trench environment in 3DS Max and need some help with piling up sandbags. I've got the sandbag modelled, but I want to get a realistic stack/pile of sandbags around the trench, reading an old thread on another forum, the advice was to use reactor which I've tried but the sandbags seem to…
Looks interesting. Not sure how the finished product will be. Banjo-Kazooie is my favorite game of all time as well, and it has inspired my next scene. I would agree with previous comments in saying that a few of your assets look too realistic; the leather book and aquarium. For good reference, you should check out Banjo…
They need more realistic rendering, like the one from the above shot rendered in Unreal Engine 3.0 I'm so getting Version 3!!! I agree the animation is really bad, all they need is make lots of money off of this and then get some mocap done. I think it looks ok, its TONS better and more realistic than the first one. So…
Not a misnomer Illusions, if you read his site he is really into how realistic his work is. The one quote is "I consider myself a hyper-realistic artist". This just doesn't live up to that. Nor does much of his other stuff in my opinion. Suppose he likely did do it just to make the biggest file possible, seems a bit…
https://www.artbyanthony.com/ I recently culled my portfolio and added what I had. I'm already working more, but I think I need more direction. So a few specific questions: * How much and what entries are actually good enough to help me find at entry to mid level work? * Do any of the pieces need more breakdowns shown? *…
https://marmoset.co/posts/creating-realistic-skin-toolbag-saurabh-jethani/ this covers the use of cavity map that i was imagining ^ basically it works like an alternate AO map. ANd of course if OP is combining with AO, then it's just AO map. But in toolbag shader you can use some specific functions designed for cavity map…
Applications are still open. Due to the high number of applications, if you do not hear from us within 48 hours, then you will not be receiving an interview. A couple of notes to add: - A high amount of applications are being sent in with realistic artwork. This is for a stylized artist position. If you send in a portfolio…
Assuming that you're trying to go for a more realistic approach (or as realistic as possible) the saturation of the greens seems to be off... especially in that ivy. Also, the lighting isn't particularly dramatic and believable, which will basically make a good scene look like not-so-believable really quick. +Strengthen…
hmmm i've got mixed views on this man. individually, each part is really well done, but it doesn't gel as a whole, because: the clothing materials look hyper realistic the skin looks somewhere between realistic and painerly the mouth/eyes/tongue(particularly) look very hand painted and too bright/contrasted compared to the…
The eyes are a bit more realistic than in the concept. The concept eyes are larger, and have sharper corners. The mouth might be a bit too wide (when compared to the concept; it's fine for a realistic model). Most of the width in the concept seems to be from a one-sided smirk. The breast/torso seam seems very sharp. Even…