I'm currently working on a WW1 trench environment in 3DS Max and need some help with piling up sandbags. I've got the sandbag modelled, but I want to get a realistic stack/pile of sandbags around the trench, reading an old thread on another forum, the advice was to use reactor which I've tried but the sandbags seem to bounce a lot and with only 2 it usually crashes when I've tried to adjust settings.
Anyone got any ideas or techniques for making sandbags look realistically stacked on each other?
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thanks for the reply, i've watched some tutorials on the lattice modifier but i can't see how that can be applied to alter the shape, only create a cage effect.
Max also has a new PhysX plugin that can simulate... physics. Anyways, you could create those natural looking sandbag piles. It may be worth it to look into it a bit and there are some tuts on the PhysX plugin too.
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http://cgterminal.com/2011/06/29/3ds-max-massfx-physx-demolition-tutorial/
thanks for all the replies!
Cheers~
yeah i did that for certain for along the trench, then for the parapet laid them individually to break it up a bit. thanks for the advice!