4 hours of Christmas Eve-Eve painting. Still a work in progress. Some of you might recognize the face from those old Coca Cola ads. Happy holidays folks!
Plush is probably not the best choice for (detailed) photo scanning, as the deeper parts between the hair are obscured pretty quickly when you change your position and you'd need a crazy resolution to scan the actual hair. The overall falloff/fresnel effect caused by this might not matter that much, but could still play a…
Looks like you're getting comfortable with Zbrush, which is good! Good rule of thumb, the default red wax mat cap is rarely an "evenly lit" material to really analyze. You're going to want to find a grey clay mat cap to use as a default matcap instead. I don't think the design of this creature seems well thought out, but I…
Hey PolyCount forums! I'm fairly new to this whole modeling thing; heard the site from the PolyCount pack from Valves contest and i got interested... but since i'm new and i just want to know what are background programs you guys use and how do i view whats already in the game to see its shape and stuff. - Thanks in…
Hi folks, So this is my first proper post here, I've been using 3ds Max for about 5 years and I've noticed that although I'm comfortable with modeling, the presentation and rendering side of things is something I've never understood properly. So I have a scene of a train cab that I want to bake realistically for a game, it…
Hello, I'm looking for a relatively cheap camera to shoot photos of an 0.18 percent grey card and I'm expecting close to real life luminance (not 100% accurate but close). Don't have the budget for DSLR at the moment. What do you recommend?