I've baked my model from High poly in SP, but it has weird artifacts of chamfer in edges. I've made UV seams in hard edges, but this didn't help. There should be Soft chamfer, but instead there is a weird hard and soft chamfer mix. There are some info about model in pinned photos: 1st photo: chamfer artifacts in SP 2nd:…
I really like the design of the hilt in 6, it's a good counter to the curved top of the blade. I agree with 9th and Sophax, that grip and pommel need to be beefier
Nice to see you're starting from a skull... the bottom of the zygomatic bone normally corresponds to the bottom of the nasal cavity :) Sth to bear in mind in the future studies.