heyho, my problem is I have a custom referencetarget object (tool provided by someone else) this reference target has a bunch of vars .. like .name .color .allowexport and so on.. not how can I copy all the values of these vars from one instance of such an referencetarget to another. let's say I have the vars a and b .. I…
Hey people! I was wondering if there is any practical way to delete or edit a poll that I created. Because yeah, I messed up when I created the poll for the character noob challenge few days ago... Setting the duration way too short and not being aware of the fact that those things aren't your usual forum material that you…
[ame=" https://www.youtube.com/watch?v=BT2pora5pbk"]"The Fields" Asset and Gameplay Demo Ludum Dare 29 - YouTube[/ame] To play The Fields, follow the link below. Don't forget to read the instructions! http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=29430 The Fields is about a colony of bunnies (one at a…
I'm in a similar boat to marq4porshce. For something like this, you might want to consider the process of designing a car; both in form and function. Function first: one or more people have to get in and out of the car, see out of the car (can be cheese'd with cameras and displays), and driver the car. The car has to have…
Hello Hello Hello, I am new to game art. I sculpted a head in zbrush and zwrapped it to make a low poly. The problem I noticed is that there is ugly faceting around the nose and ears on the low poly. I was told to select soft edges to import into substance painter, but that doesn't solve the faceting around the ears and…
Hey Guys, I'm working on a project at the moment where i need to make a car fire simulation, game ready in Unity. Trying to get it as realistic as possible so i'll need the materials to transition as they burn. I'm pretty familiar with standard PBR stuff but haven't done any thing with material transitions before. Is a…
Development Blog: Timeless Epoch Blog #2 – Lore of the Land [Urubis Exilium] One of the most important steps in any project I undertake is establishing the narrative foundation—the world that my art belongs to. For me, the art is never just about aesthetics; it’s about context. Where does this structure belong? Who lives…
Hi there :) I'd add a few cons : - Dynamic subdiv's crease levels always resetting to 15, while user might not want that (I often opt for 1 or 2 depending on the density of my topology), maybe recall the latest used value or allow to store it in the preferences - Add a way to clearly set off Dynamic brush size everywhere…
ah yess!! finally got my way through passing over maxscript values to flash and the other way around. Now I can really send data back and forth :D I need this so that maxscript reads out the files in the customizeable /scripts (int the MZP file you can customize) and sends it as array to flash besides this I finally got a…
I think the train scene is unique and and pretty sick all at the same time. Great work so far. I still think you need to push the dirt and sand on the cars behind the bright green/red one. They still seem to "clean". As well with the coal car. I know these are still WIP textures, just trying to give some outside…