Hey Guys, I'm working on a project at the moment where i need to make a car fire simulation, game ready in Unity. Trying to get it as realistic as possible so i'll need the materials to transition as they burn. I'm pretty familiar with standard PBR stuff but haven't done any thing with material transitions before. Is a shader the best way to go about this? i'm looking into shader forge but am just learning. Another major part will be the deformation of the model from post crash to burned husk. I was thinking i could use blend shapes for this but that might be limiting. What do you think would be the best way to go about it? any help is greatly appreciated:)