Hi everyone! We are a group of third year students from University of Hertfordshire creating a 3D animated short film in UE4. The team: Kate Bieriezjanczuk - project lead, character modeller for Patty, lighting and art direction Amelia Tzemis - character modeller for Radish, lead environment artist, prop artist Kirsten…
Hello, I am working on my first videogame which will be small in scale. Just a 3d sword fighting game with a few buildings, underground section and maybe some roads with some vegetation. I have 1 other person helping me at the moment (a few more would be great!) and the aim is to finish it by the end of the year. Or even…
So, anyone get screwed around by sleep paralysis? I've been experiencing it for the last year or so on and off mostly at points where stress is really getting to me. I found out i'm out of work next Tuesday so stress to find a new job is through the roof and last night just about killed me. For those who dont know…
Our team has a video game we are working on getting ready to demo on Kick Starter. We are in need of a 3D game artist to help finish it up ! About this game: * Theme: A fun, fast paced, online, multiplayer FPS game with various current and historical period battle themed levels. * Style: Cartoon/Simple/Low Poly style…
The original minds behind Killing Floor have been hard at work on their latest project: Depth. In this game, players are able to control one of two factions - the divers or the sharks. The goal of the divers is to collect treasure in the ocean and the goal of the sharks is to collect divers in their teeth. After choosing a…
The original minds behindKilling Floor have been hard at work on their latest project: Depth. In this game, players are able to control one of two factions - the divers or the sharks. The goal of the divers is to collect treasure in the ocean and the goal of the sharks is to collect divers in their teeth. After choosing a…
1. Introduction Hi! My name is Mark Vives, I'm a junior 3D artist from Barcelona and I'd like to share how I build a street of the Mount Saint Michel, a beautiful fortress in the north of France. I chose this place as a reference because I love its architecture and I thought it would be a good practice for an stylized…
Hello, My name is David Tse and I am creating a zombie survival fps that is set in a procedurally generated open world. I graduated from high school last year(may 2012) and made it a few months in college before I decided to drop out and create a new game company called Subsurface Games. Survive is a true open world zombie…
Bingo, @Eric Chadwick , found what I needed in there. Problem I been having is I trying to make some third party stuff work for me (vegetation studio, gaia), but it doesn't really want to work for me because it wants pbr materials only. And I'm usign some unlit materials. So I guess the thing I gotta do it learn to write…
There is a lot that could be improved. Here's my honest critique: Portfolio: - As others said you can't save images - The thumbnails are tiny - First image of each gallery won't show up in the full view (Darth Maul, Shield and Floating Islands #1) - What do you want to work with (character, environments or weapons, etc).…