4, 8, 15, 16, 23, 42 i tend to use 100, and 0 a lot (flow). brush is always at 100, unless i vary pressure w/ opacity. no magic numbers for the layers, just whatever works. Just at the least i have 6 layers with the above numbers in each psd.
amazing! thanks a lot mop! i'll work on it soon! what settings do you use on your brushes to create that effect? just hard round brushes at 100%? i draw at 100%, but then smudge it so the colors blend nicely... i guess that's what makes it look so blurred. thanks again!
Are you using MatIDs and hiding MatIDs for the vertices? Are you in sub-object mode in the edit poly before applying the UVW unwrap? Is the vertex always in the 0,0 position? This was a bug in Max 9 and lower, where when you auto-unwrap it would sometimes jam the W value of the 0,0 vertex to near-infinity.
Inside of polyboost (graphite tools in 3dsmax 2010) there is a Swiftloop function lets you place a loop wherever you click. It was inside the polydraw tools in polyboost, not sure where it is now in 2010. If I remember correctly it lets you slide it into place before you release. I haven't used it in a while tho...
Did bakes today, i'm pretty happy with the result, still stuff to tweak (Like the very heavy AO) but i can do that while texturing :) The wepons are pretty boring but i had to prioritise haha Better 100% done, 80% perfect than 80% done, 100% perfect
Yeah I noticed that early on but I am making changes to the mesh and then remeshing. The resolution density changes when I go down sub 100, but once I go above 100 there's no discernable difference. They're in the ZBrushes/Smooth folder in your x86/Pixologic/Zbrush 4r2/ directory.
Your site is incredible slow for me. I'm in the EU but i'm on a 100/100 line. That image of the truck tok 15 seconds to load if not more. And the site is just insane. Just wanted to let you know :) [EDIT] Saw your stuff now.. Looks super dude! Congrats on a release! :)
\o/ Interview with Ken if you cats are interested http://www.joystiq.com/2010/08/12/video-interview-ken-levine-on-bioshock-infinite/ And a joy stick stuff (sites getting hammered atm, so heres another linky!) http://www.joystiq.com/2010/08/12/bioshock-infinite-preview/
Really interesting, that collection is huge. I'm going to download it, it will be really useful. And about Graphite, I checked out it in Max 2010, but I didn't knew it's the same as PolyBoost. Unfortunately Max 2010 is very slow (at least on my previous pc, I changed it a month ago), and I'm still using the 2008 version.
hmm possibly have you tried (max 2010) in the graphite modeling tools preserve uv's button? Here i did something similar and applied a quick planar map to it under the turbosmooth modifier, didn't get the same issues as you though... Max 2010 File: http://rapidshare.com/files/381764648/polycountnotsameissue.max