Hi All, I'ts been a very long time since I've done any animation and have been wanting to get back into it. I use to do it when I got my BS in Video Game Art and Design. Been a while though because I've focused on concept art/illustration but I want to get back into animation. Need some updated reminders on where to get…
couple of things, some of which are my own damn fault probably. some joints have no translate channels? when I select the joint it only shows the rotate channels in the channel window? thing is some of the joints in the rig do have translate channel (hip/thigh joint), some do not (clavicle) joint rotation axis... I don't…
Hi!https://gyazo.com/d467832af4d545cfb7c70635dbd3d7d4 How can I make the first bone rotate the opposite bone the same way like the second rotate the first? If I just parent them both with each other, it makes loop and Blender goes wild. It's for rigging foot – sometimes you roll foot from the fingers, sometimes from the…
edit: The modeling position is also taken, at least for now. edit: The animation/rigging position is taken unless something goes wrong. Thanks to everybody who emailed me, and sorry I didn't have time to respond to everyone properly.
edit: I narrowed it down but not sure if there is any non labor intensive fix. I summarize in 2 minute video here : https://youtu.be/uZaaZScRlPATL:DW is somehow Daz2Maya Bridge holds mesh at different bind pose that HumanIK. Breaks ability to create new blendshapes. Hello, I am having a problem with blendshapes setup. I…
Hi! My name is Guido. I'm a professional 3D Artist. I have been working in the gaming industry for about 3 years. I have participated in many projects. I am ready to make models for you, deliver the best quality and make it as fast as possible. Here are some of my skills: - Character creation (HP, LP, Rigging, Texturing) -…
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Hi, I'm trying to export a maya rig made with advanced skeleton to fbx to open it in unreal. Before the export I have this: When I open the fbx I have this: The error I get is: The plug-in has found the following skin definition problems :Unable to find the bind pose for : /…
I've been interested in learning to how rig/pose characters/objects and so I started looking at some PS1 games (because I want to get the simplest idea of how it works). Compared to today, how much different were the tools/pipeline/effort needed to make moving characters like this? Did they just rely on one skeleton/few…
Hey guys. I was fooling around with a stretchy IK arm rig the other day and I wanted to try making a dhalsim punch animation to try it out. So does anyone have any fairly generic looking muscular male arm mesh that they would share? I would ofc give credit if I were to show of any of the work I would do. Thanks.