I've gotten some more trim sheets done, and have an infected version as well to vertex paint between. I'm hype to get more of these trims on different scene elements!
I got some more work done texturing stuff. I textured the pillars and various trim, the pull-down ceiling things, the large pipe terminators, and a few other odds and ends. I also completely redid the walls on the first floor, because they were ugly. You can still see the top portion of these on other areas of the upper…
@SaintSellotape Been working on some new stuff after your feedback Align World I have been working on a new tool call 'Align World' . All it does is rotate the selected UV islands to match world orientation. The tool determines orientation for 6 direction thresholds (e.g top view, side views,,..). This is a great tool for…
What I would do is dynamesh it, hide the part that's not the hand, and use the trim curve or trim lasso brushes to cut out the parts that shouldn't be there. Increasing the dynamesh resolution will help, too.
Hey everyone, I'm starting a new personal project, The Gate! I'm working off of Jenny Brozek's concept (with permission of course!) that she made for The Box of Mystery Challenge on Artstation. You can find her concepts here: https://www.artstation.com/artwork/Aq98zV I'm open to any feedback from the community as I work on…
thats much better, but there are still some tiling issues with the dirt on the bricks and the trim brick colours, also roof edge trim (sides) is bare and needs some loving
MKVIII 21-Inch Torpedoes as used on the Alliance. Ladder: Trim Sheet for the floor details. In engine, these use Parallax Occlusion Mapping to achieve a nice depth effect. Floor Trim Sheet Reference:
Discovering modular and trim sheets workflows with this roman inspired enviro :) Still a wip though and a lot of room for improvement. Using only one 4K trim for the most of enviro (except a couple of props I made myself and some coming from Quixel library).