The body looks like realistic/natural proportions, which is somewhat unusual for a game. Game babes usually have tiny waists, a shorter torso and huge boobs. I like this realistic build though. The wide collar is making her neck look short. I really like the gun design - nice mix of sci-fi tech bits and practical elements.…
Dethmunk - Thks:) I actually started this project with a different face, but it was too natural and realistic looking. It's actually been a challenge balancing the look and feel of an "android" while trying to make it realistic. Ill share the original face eventually. Spent most of the evening retoping the jkt... but…
Yup ... don't tell that to the fanboys tho, they'll get pretty mad! Because you know, "it's the most realistic game ever made" hehe Also - I don't see how strapping an actor to a chair and asking him or her to read a line without a single head movement could ever result in realistic and natural acting. I guess I'm too old…
I'm talking outta my arse here. But I'd do PBR realistic texture on those. They appear pretty detailed and realistic to me. I dunno why; but it seems handpainted style is mostly reserved for pretty low poly stuff. I remember seeing someone textured a pretty detail model (character) like a painting, though. Like,…
I will sure use the simplified shapes for hair. Could you please give me little more hints why do you think she has a realistic face. I am trying to keep it cartoonistic and I thought it is progressing to a cartoony shape. I would be grateful if you give me some idea how to make it less realistic because my focus is…
I like next-gen rendering though. Not necessarily physically-based stuff but rather how many lights you can show, higher resolutions, no lightmaps, dynamic global illumination. I feel that realistic games will become very boring to do in the future. Scanned textures, super realistic shading with very little art direction…
We are currently a Team of 4 talented members, working on a third-person action game that's unlike most games in the market today and we are looking to expand the team by recruiting a 3D Modeller. The team currently consists of: 1 - Programmer/Project Leader (Me) 1 - Concept Artist 1 - 3D Modeller 1 - 3D Animator 1 - Sound…
I'm trying to find a good website where there are plenty of quality alphas for Zbrush. I watch tutorial on how to make realistic humans and environments and everyone pretty much uses alphas all the time when detailing. Rarely am I given suggestions on where to find alphas which these artists use in their tutorials. Anyway,…
I'm currently working on a WW1 trench environment in 3DS Max and need some help with piling up sandbags. I've got the sandbag modelled, but I want to get a realistic stack/pile of sandbags around the trench, reading an old thread on another forum, the advice was to use reactor which I've tried but the sandbags seem to…
Looks interesting. Not sure how the finished product will be. Banjo-Kazooie is my favorite game of all time as well, and it has inspired my next scene. I would agree with previous comments in saying that a few of your assets look too realistic; the leather book and aquarium. For good reference, you should check out Banjo…