I think the problem with this is that in my opinion it does not read as a "Mass Effect" scene. The second area looks more like Mustafar from Star Wars III. I felt that the robots were out of place. They didn't fit the aesthetic of Mass Effect. I felt that the second robot looked like it was based off of the robots from…
Is it possible to make sure the my mouse cursor is at the center of marking menu when I hold right mouse button? ie. at the red circle, not at the yellow ellipse. Maya doesn't seem to be smart enough to reposition its dropdown menu based on my mouse position (eg. when my cursor is close to edge of screen)?
So, the reason why you want to use your greyscale layer as luminosity and have it set to the very top is a luminosity layer will take the values of that layer and apply them to every layer below. Lets say you have a base layer of 50% midtone grey and want to paint part of it red with a multiply layer. Doing a full 100%…
For that task I like to use this cool plugin for Zbrush; https://drive.google.com/file/d/0BySLGqU4RMaWYjRrcFNZc29vWFU/view * original link here; http://www.zbrushcentral.com/showthread.php?188035-BA-Thesis-ZScript-Creating-Masks-for-dDo-Quixel-Suite-and-Compositing&p=1151471#post1151471
Both, they are equally important. It won't require major rework as you already have a solid base. Key thing to do is clarify start/middle/end of all the important phases of the entire action. Take Brian's rule 1 to heart and key all your controllers for each key pose on the same frame. This will keep the blocking and early…
Does anyone know how to setup a marking menu so that it can be triggered from inside a panel other than the main panel? For example the hypergraph, hypershade etc. At one time I remember finding some a snippet of code to add that would allow this to happen, but I can not seem to find any reference to it in my searches now.
Ok lets say a flat plane ... I mask a shape with the brush ... I invert the mask and extrude with deform inflate like by 2 ... then I remove the masking my problem is that now to polypaint over the top most part of the extruded parts I woudl like to be able to have again that mask but I do not have so how can I mask again…
Hello friends. I was working on a dog/wolf sculpt in mudbox and went to use the pose tools to scale parts of the geometry before sculpting on them again, and wound up with "stretch marks like this on various parts of the sculpt where it was deformed. I've tried all of the sculpt tools and tried going up and down sub-d…
polygroups really help with sculpting eyelids, they give a lot of fine-tuned control over tiny areas of geometry by selecting and masking loops and using the move brush. I think I must have spent 2 months just trying to get eyes looking right. Another thing that really pushed faces to the next level was remembering I was…
I've been trying to refresh my UE knowledge with regard to landscapes / materials. What I want from my material is this.. Several material functions that define my various surfaces Painted layer masks modulated by procedural masks (eg. mask by slope etc) This appears to be doable but something seems decidedly janky about…