Hello friends.
I was working on a dog/wolf sculpt in mudbox and went to use the pose tools to scale parts of the geometry before sculpting on them again, and wound up with "stretch marks like this on various parts of the sculpt where it was deformed. I've tried all of the sculpt tools and tried going up and down sub-d levels to no avail.

Taking it into maya to see the mesh better turns up a result like this, with the problem verts highlighted for visibility.

Are there any ways to fix this on the model itself, or when i start baking the normal details on, will I just have to go into PS and scrub out those ugly lines?
Thanks.
Replies
also you model looks really big..? this could also lead into stepping..