Fully dynamic lighting and baked GI are mutually exclusive. If you bake something, it's not fully dynamic, is it? The reason why you can't bake GI with a dynamic dominant directional light is that it's only going to look right once a day in your day/night cycle. That's only half as good as a broken clock. You'd get better…
Hi Is it possible to use geometry to block light without making it visible. Say you had a scene which had a cutaway of a house and you wanted to show the interior and exterior without the light bleeding from one area to the other. Sorry if this is obvious.
Hey, Sephez. Jolly god work so far. Riddlaz advices were spot so I just thought I'd add a bit on top i'm sorry the overapint is so clumsy but I tried to be reaaal fast. 1.Because plants come in all forms and sizes, the benches are your size reference in this scene. And for me it felt a bit lost by those huge yellow leaves.…
This accidentally answers the question above and is also my critique for the night scene: The colors are too saturated. - The blue light is far more gray and greener/less red in the refs - The yellow light can also be less saturated and red I'd adjust them and experiment with adding a couple of faint, desaturated green…
Hey guys ! I share with you my Lighting work created for the DLC Survival. I worked with my team on new hideouts and changed light colors in the city for the new Survival mode. Enjoy ! ;) More images on my Artstation : https://www.artstation.com/artwork/vxAvA
Hi, I am working on a project type fps game using a lot of destructible assets i created using 3ds max and Apex destructor. The problem here is that when thoses assets are lighten in UDK, their dark side (faces not touched by main dynamic light) is black, as black as a black hole. They cast a normal dynamic shadow on the…
Hey all ! Lighting done for Battlefield 2042 on 3 of the maps, working on moodboard, light design, skies, post process, and skies before and after the storm. Enjoy :) Discarded : https://www.artstation.com/artwork/mzqElZ Kaleidoscope : https://www.artstation.com/artwork/QnzoNx Hourglass :…
Made these quick edits to an old project in Unreal 5. Really like the idea of pushing scenes to 100% black in the shadows, after playing Doom 3 (yeah ik the worst one) on an HDR display with local dimming, the 100% black areas stood out. The black areas didn't suffer from backlight bleed so they literally looked like true…
Hey all ! Some of the lighting work I did for HyperScape, I was in charge to manage the lighting for this project inside the Districts, Landmarks and the Hub. Enjoy :) More on Artstation Districts : https://www.artstation.com/artwork/ykowo9 Landmarks : https://www.artstation.com/artwork/nYW3Xr Hub…
Hi. I try to create a some plants to my landscape ;) But I have a big problem. Yeeap. Big, ugly problem.... My questions is : 1. Does Landscape system suport a Deco Layers and foliage system like a terain system? I first tried to use a Landscape but I don't find any informations about a plants system inplemented in this…