yes, thanks for that. I saw that info on the site. I was an art director at a game company, and I was constantly searching for talent through internet forums and such. I understand as an illustrator that a printed book might get me a different kind of exposure. Anyways I did find some useful info elsewhere. thanks again.
Where is this tax info? i cant find it anywhere on the polycount contest submission info or anywhere in the user generated content wiki for Chivalry. Also for that matter, i couldn't actually find anywhere where it said you had to submit your items in one submission and not per item. Was this somewhere I didn't see?
I agree, the DS+Friends can be put in one thread called "gamer tags" or something. That way people can post all thier "handles" and other info for all the games/services. Or better yet ask that people put that info in their polycount discription? Also is there a way to give the sticked threads a different icon?
Hey, I must be doing this wrong, but the info thread says that YouTube videos can be embedded pasting a specific URL format; but I can't get this to work. https://polycount.com/discussion/comment/2692602/#Comment_2692602 Format appears to match the kind on the info thread. Where am I mucking up?
Honestly, if the vehicles were just modeling practice, then they aren't good portfolio pieces even if the modeling is clean. As for the site, it's simple, it has your contact info or a way to contact you in pretty good spots, the only other spot I'd add your contact info to is the footer if you can edit it.
Thanks for the info. What exactly do you mean by “synced normals?” I can’t find much info on this subject. Also, the video is excellent at explaining how modeling/smoothing/UVing techniques can control shading behavior, but it’s still unclear to me in this video how Handplane specifically improves the shading.
Cheers! More 2012 stuff.. Space Kittnz, watercolors/pencils Artwork for Valborg, watercolors/pencils again.. WIP images/info here: peterboehme.blogspot.com/2012/11/cyclorpse.html And some work for Monty Battles, a live drum'n'bass project from Bonn - sketches/info here: peterboehme.blogspot.com/2013/02/katzilla.html
Hey guys. First real project i´ve worked on got some info and a trailer released today. Happy days. Been waiting for this for almost 2 years now :) I know there are a few more secret people around on these boards too. Yay for us! :) http://www.darkdaysarecoming.com/ Interview with ragnar if you want to get some info on it…
Using Max 2013, part of my character mesh has this white material on it and doesn't change no matter what material I assign to it. I can fix it by making a box and attaching it to mesh. That over writes all the stack info though :( Tried copying my skin and pasting it after this technique but the skin info isn't working…
@Ace and Perna Thanks for the info about gamma corrected specular stuff! I'm surprised I haven't run into that info before. It's more than a little confusing when pretty much all tutorials still tell you to make skin specular blue, and most of the people here on polycount still do (if they color their spec at all).