Hey OP, how much "WoW inspired" do you want your tile to be? Because you can still do PBR and have it be hand painted. See the PBR Dagger http://www.polycount.com/forum/showthread.php?t=135431
Familiarize yourself with the PBR workflow, and how the shader interprets each map. (alb,spec,roughness,transparency,etc) http://www.marmoset.co/toolbag/learn/pbr-practice http://seblagarde.wordpress.com/2012/04/30/dontnod-specular-and-glossiness-chart/
Well the metals do look very PBR like, but the environment has a lot of areas that I don't see any sort of specular reflection. Looks like they took some PBR ideas, but are only really using them on characters.
Hmm... by looking at your artstation site and the 2D works you posted there I think you can crank it up a notch with the textures. To me the textures are too plain, lacking the life that you definitely are able to bestow into your 2D work. I have not tried to do stylized textures with PBR, so I can't give you much help,…
Hey guys, thanks for the heads up on marmoset leleusart. I'll be sure to check it out ASAP. As far as I understand UE4 imports it as default linear/sRGB, however something I forgot to mention in the tutorial is you must change some photoshop settings. edit> color settings. RGB: RGB needs to be set to sRGB Gray: Gray Gamma…
Hi, 1- By default Unity 5 Substance integration will adapt the "channel shuffling" to fit with selected shader convention. It means that if you use sbsar files, use the PBR metallic roughness template in SD (with "Standard" shader in Unity). Once you import your sbsar file in Unity, if you select the "Standard" shader (=…
I have a PBR material that's using spec/gloss instead of metallic/ roughness. I inverted the gloss map with a OneMinus node and the spec should be just plug and play right, assuming it's PBR accurate? I've been testing it in Marmoset to make sure. Except the metal parts don't look metallic at all. What am I doing wrong?
Hi Everyone! I finally released my PBR Texturing plugin for Unity last week. It's called Materializer and is in the Asset Store Materializer is a fully integrated PBR Texture generation tool, that's compatible with Alloy, Lux, Jove, Skyshop and Unity 5 Standard Shader. Demo Level Click to Play: Youtube Swords Example…
Hi! I'm working on a cartoon-ish game at the moment and we are using vertex color only to paint our objects. Most of the time, I'm colouring per face in 3d studio, so I can get hard edges in the colouration. It works pretty fine in max, but when it comes to export it as a fbx (or any other format), the face color…