Hello Snefer. I'm a a fan. And these are great! But isn't the process your using essentially kit bashing, using replicators, reusing shapes, etc, with the only difference being that your creating some fairly detailed stuff on the fly?
Hey doods, I'm doing a sci-fi scene where Ill be combining Baroque and space! The idea for the scene is an Inter-galactic relic hunter and his Crew have been travelling throughout space collecting relics from alien and long forgotten human worlds. I want the interior of the ship to almost feel antique and a relic in itself…
🧩 Freelance 3D Character Artist – Modular Miniature Design for Tabletop Game Project Overview Hello! My name is Mat Nicholas, and I am a professional Game Designer with over 20 years of experience in the video games industry. In my spare time, I’m developing a new tabletop miniatures game built from the ground up to…
Must've been a fluke then. If I ever replicate it I'll post what I did on here and on the Autodesk forums. It's quite strange most likely a bug in 2020. Since there is no information on this happening whatsoever
Yeah thats Unity. Also, whats with the "must see"? It isn't super interesting. Gameplay programmers, or even blueprint scripters (in case of ue) knows how to replicate already existing gameplay mechanics.
Can you clarify more Noors? I'm applying the modifier to the object, choosing Face...then what? There's no "Apply" button or anything that I can so. What steps am I missing to replicate this?
Update! And some sketches & doodly stuff/WIPs: Lastly, Tom Scholes uploaded a .psd showing some stuff he's been doing lately, tried replicating some of the same style, for fun:
Update still very much wip but i'd like to try and replicate hazardous sun stalker body http://fc04.deviantart.net/fs71/f/2013/023/8/7/sunstalker_torso_by_hazardousarts-d5shfmd.jpg
Working through the hair, having a rough time. I think the part that the arrow is pointing to is looking like my best results so far, I'll try to replicate it across the rest of the hair.
Consider putting that variable in the game state. It's replicated and easily available to all of your blueprints. Like Obscura said, you can get the gamestate and cast it to your custom gamestate to get the variable.