For the last year or so I've been making animations with maya and modelling small characters, nothing serious, but I've really enjoyed it. In the past I learnt to paint a bit and programmed some games but now I kind of want to make a concrete decision to move from a hobbyist to someone actually pursuing a professional…
We are currently a Team of 5 talented members, working on a third-person action game that's unlike most games in the market today and we are looking to expand the team by recruiting a Modeller. The team currently consists of: 1 - Programmer/Project Leader (Me) 1 - Concept Artist 1 - 3D Modeller 1 - 3D Animator 1 - Sound…
https://www.artbyanthony.com/ I recently culled my portfolio and added what I had. I'm already working more, but I think I need more direction. So a few specific questions: * How much and what entries are actually good enough to help me find at entry to mid level work? * Do any of the pieces need more breakdowns shown? *…
I always wonder how some artiest draw those realistic pore. Now I noticed that the pattern, density, size of pore various a lot throughout the body. Anyone could give me some good tips on drawing realistic looking pore? Also, when I define a brush in photoshop, it seems always becomes a line brush. How can I create a dot…
Hi!! My first thought when looking at your dirt material is that your normals are probably too strong between the brush stroke layers, and the pebbles you've go look a bit too blurry/undefined. I think it would be a good idea to study the way realistic dirt textures are created, to better understand the fundamentals of the…
I really like the small particle effects you have scattered around. If you are still looking for crits; The gold thing in the center looks too clean/perfect for something on the floor in a slightly beat up environment. I agree the lighting does not seem realistic, but it does give it a very stylized look. The axe and…
I finally got around to watching The hobbit a few months back and decided to do Tauriel as a an attempt of a realistic face. No fancy renders and didn't polish her hair as I moved on to learning Substance Painter and had a go at realistic hair.. which proved difficult than I expected so going to add that to my list of…
Hey matey the rendering of the girl is really great! Looks very realistic, very nicely done. Your hand painted spear also looks cool. I think you are kinda mixing styles there. The wood looks painted but yet very realistic and the rest (the wrap and the band) looks very cartoony. Maybe you can get it a little more…
fantasy is like my least known art style but I think something like image 1 is too realistic of a composition (even though anything can be modelled and textured with a fantasy feel with that same composition), the second one draws me because the actual composition feels fantasy. I think a fantasy composition done in a…
Thanks for the photos. I will be happy any suggestions you have on how to make the character look even better :) I really like the figurine's jaw, but I dunno yet if I should deviate much from the ingame's character face. As for hair, I will be making him a realistic hairstyle that uses all the modern tech for video games,…