Almost always the first option*, even outside VR. You might have a unique 4K texture for a special door, but 8K is too large for 99.9% of texture use cases. *You don't combine materials per se, you layer textures together with masks, vertex painting, and/or secondary UV channels.
There's been ballistic physics in the last few battlefields so I don't see why not Lasers in the movies move amazingly slow, I never really understood why they'd use lasers over bullets haha It's marketing, there will always be bullshots (or in this case bullvids haha) Anyway we're seeing some gameplay on Sunday…
Fuck ya! This game is a TON of fun. I switched from Medium difficulty to "Casual" so I could enjoy the best part about the game (destroying shit) while ignoring the mot difficult (the AI is brutal at times). And, unlocking things at a faster pace is making me enjoy this even more. My favourite things so far: Weapon: The…
Hey there, I am following this awesome tut showing how to use tiled terrain in Unreal, it's working great except for the material part. The instruction states to: [...] Create a Landscape Layer Weight node for each weightmap you exported from World Machine. [...] Connect the output of the layer you want on the bottom to…
Yes, all of the time. People, please organize your PSDs. The other day I had to make a bunch of texture changes on a PSD that had 70+ unnamed layers. For any element in the texture, there would be at least 7-9 layers affecting the appearance. Some had as many as 16 layers affecting their appearance. This is not conducive…
ha, the military channel. IEDs are not set off by pressure sensors, they're set off by guys with mobile phones. basically they strap a mobile phone to the bomb, with the vibrator on. and the vibration sets off the detonator. IED means improvised explosive device. its basically anything they can get their grubby hands on…
@Isunoj low poly artwork is allowed you can still do a very low entry with any editing tricks and still have fun, yeah it has been a while, tried to make it as long as possible for anyone who might see things later on. It is excusable since the "summer" was going on in many places.
This is a little something i am working on at the moment. I really loved the design when i saw it which is by Feng Zhu. My intention is to finish this and import it into the Unreal 3 editor and make it a driveable vehicle in Unreal 3. So far i havent made and of the normals for this besides the tires. I am working on the…
If by 32 bit you mean 24 bit color with 8 bit alpha/transparency, then I have something working. Also, if you're wondering about a file format, .tif works fine. Its lossless and supports alpha channel transparency. Here is how you will have to set up your render layer for a depth pass with transparency though: Step 1 -…
So, the reason why you want to use your greyscale layer as luminosity and have it set to the very top is a luminosity layer will take the values of that layer and apply them to every layer below. Lets say you have a base layer of 50% midtone grey and want to paint part of it red with a multiply layer. Doing a full 100%…