Introducing TeamSpec. A casual, team based first person shooter more closely related to Team Fortress 2, except it's a class based shooter with no classes! The pillars for this shooter are: * Casual. Supposed to be fun. Not every game needs to be the next competitive E-Sport. * High time-to-kill (TTK) combined with lots of…
Hello! Are you GREAT? Are you a REAL MAN (or woman)? Do others envy your SKILLS? If you answered YES to all of the above, you may be just what we are looking for! So, if you are a REAL MAN (or woman, we don't mind) and think you have what it takes to be a member of a talented and dedicated game development team, click here…
Hello, I’m Melih. I’ve been following the forum and trying to read the posts for a while. I hope I’ve opened this topic in the right place. For the past 2 years, I’ve been doing all my work only in Blender. Learning the program took a lot of time. Before that, I was using CD4 (Cinema 4D). I used to create sculptures and…
Welcome to Polycount. This looks like a fun project! First thing is I would recommend posting JPG instead of PNG. I’m looking at this post on my phone, and those images take foreeeeeeever to load. Do you have some references of what you’re aiming towards? It would be great to share a few key images you like.
We are looking for a 3D Artist that can help us create stylized models for our project in Unity. The main task would be to create different variety models of stylized, viking-theme inspired, structures, of different shapes and sizes. All the examples for every needed structures will be provided upfront. Keeping the poly…
Sub-d is likely the best way to make filigree ornamentals like this. Though I wonder if someone has made some neat tool out there? https://www.youtube.com/watch?v=4a--25POO7k
Lots of good advice so far. It's probably worth using all this feedback to create a few samples then compare the results, from a typical player's point of view, to see what works and what doesn't. Though it's also worth asking: How sharp is sharp enough and how good is good enough? As an example: Here's three cylinders…
I've fallen behind with this, but not because I wasn't working on it. Mostly I've spent all this time trying to figure out style. At first I was using standard PBR materials for texturing, but it looked... noisy? Muddy? Boring? I would attach screenshots, but with all the running around screaming and switching textures,…
Hello All, Dunamis Studios LLC. is looking for an animator to rig and animate models, and create particle effects for our Viking invasion RTS game, Rise of Valhalla. Our game is an attack/defense 1v1 online PvP game set during the time of the Viking invasions (800-900 AD). The players play either as the attacker (Vikings)…