Hi, I'm trying to improve my anatomy sculpting through base and likeness sculpts. Any help greatly appreciated :) *Latest* Further anatomy studies: Character play. Back to basics. A base sculpt from muscle reference. A likeness attempt:
Trying to get into sculpting shit some more. Seen some sculpts with the eyelids closed, and a lot with the lids open. Is there any particular reason for doing them open/closed, or does it just boil down to personal preference? What are the pros and cons?
so this is my first head sculpt, i was tryin to sculpt Taylor Momsen but now im kind of just trying to sculpt a good looking head with proper anatomy. this is a WIP so any crits greatly appreciated. NEW UPDATE OLD UPDATE
A set I'm still busy with for Rubick. This is just the shoulders. I'll just slip this down here: Sculpt: Front-side view Sculpt: Back-side view Sculpt and Color: Front-side view Sculpt and Color: Back-side view Feedback will be most welcome.
As the title says, this is my first ever full zbrush sculpt. I've used this program once or twice before this, but only to modify models from 3ds max. I had the amazing chance to use a cintiq at my school to make this.
Hey so I was recently told to stop sculpting and start studying. I drew some quick figures and quick sculpts and now I want to sculpt a full male nude body. Here it is. Is this an ok start? any links or books for good anatomy?
depends what your doing it for some of the characters ive worked on were for isometric games therefore best to sculpt in orthographic (or wat ever its called) but i find that you can sculpt in either one for quick sculpts and concepting but ive had the same thing with people telling me to or not to sculpt in perspective…
Because I won't believe if you tell me that you only use basic UE sculpting tools. They look extremely barebones to me and I can't imagine sculpting anything realistic with them. Well, ok - I can imagine, I can also imagine painting Mona Lisa in MS Paint, but it doesn't mean I want to go through that. UE sculpting tools…