To add to Sean's comment, the lighting in some of your work makes it hard to look at. The scifi enviro especially hurts my eyes (on a dark monitor) and the green scifi design is far too dark with greens that distract from the overall design. It seems like everything is technically good to go, but work on lighting and learn…
hi guys long time ago i made a concept for a near future / scifi rifle and a few days ago i started with the highpoly in zbrush. i want to show you my progress and i think i will need some help cause im not a expert for rifles but i hope you like it so far.
The level is going to be a high-street which has been taken over by robots. The environments will be a contrast of normal everyday buildings with scifi / grungy machinery.
This is awesome work Snefer as per usual. There's that word again: "heavy." Why are things so heavy in Snefer's SciFi? Is there a problem with UDK's gravitational pull?
Hello, I'm looking for feedbacks and critiques on this scifi terminal. There are a few things that I want to improve, and I still have a few shading / normals errors. UI on the screen is not there at this time but it will come. I would appreciate to have feebacks on the global look and feel and texturing. I plan to add…