Hello. I am still a beginner when it comes to 3D in general. I've spent the last month or so practicing SubD modeling techniques with emphasis on maintaining clean topology. However, i realize this approach is often used for 3D models in animation or the film/tv industry, and not as in game assets. I checked other artists…
VidGameDude: Dont give up though. Practice practice practice. For me, learning Maya was nowhere near a liniar curve. Alot of things just begang falling into place when you finally feel comfortable in a 3D package
Practice, practice, practice! Use a larger brush than you think you should. I know myself and a lot of people I see starting out use real tiny brushes. Work large to medium to small!
A bit of a sketch dump to follow. Been away on vacation and these are what I've done since I came back late last month. Face studies Overwatch and Korra 'doodles' Value practice portrait practice. Color practice.