I noticed i need to practice much more
So for the start i decided to try to work on this simple prop objects, but still leaving the comfort zone with modeling.
And hopefully have some good stuff to replace the old pics in my portfolio.
Critiques and comments are welcomed and that's why we are here for.
Here is the first one:
Office Water Dispenser
2811 tris
2048 textures
Sorry for my bad english.
Replies
as requested here are the 360 wire shots.
2500 tris exectly
rendered in marmoset toolbag.
I'm planing to go about 5k tris on lowpoly but we will see. hope i will finish lowpoly and textures by tommorow :poly124:
And again comments and critiques are welcomed. Would like to hear what you think and is there something i'm doing wrong?
Sorry for my bad English.
Yea the lowpoly model is one piece its something i prefer more unless there is a need to do otherwise The area where are the cushions is not fully flat that why it was placed that geometry at first place but i notice now that is not that much push upwards as i thought it would be.
I tend to do little more "complex" lowpoly models on this practice cause i'm trying to cover four things with whole this modeling spree:
1. Modeling highpoly
2. Getting error free normal bake.
3. Clean UV unwrap (this is where higher tris count on lowpoly objects helps)
4. Good clean Textures with recognizable materials.
I'm not too sure what you're asking for with baking though... what's the problem?
Oh fantastic!!! the concept art i had didn't have the front view and i wondered how some of the things work and this makes sense xD tho i didnt know its from halo too :poly136: thanks a lot again!!!
The bug is that those faces are so close to each other that when i bake them they overlap (the top part is baked on the bottom part and vice versa) on the texture and gets bugged... so my question is how can i bake that part and not get the that weird bug? tho in that place is the barrel i might not have the same problem, but still would like to know how it can be fixed?
again sorry for my bad English. if the question is still not understandable ill post lowpoly model with baked normal's with the error.
Also for the gun i'd make the front part where the mouth of the barrel should be a bit larger so it can actually fit the barrel itself.
critiques and comments welcomed.
Final tris count is 3073
and like always used blender,xnormal,ndo2,photoshop and rendered in marmoset.
now its time to find new concept art on what i will work on next
Thanks a lot
Thanks i saw and i'm looking forward to the textured one sometimes i just find random stuff and i'm like "THAT'S WHAT I WANT TO MAKE" not even looking from where it is :poly136:
Anyway i found the next thing i'll be working on and its a vehicle (can't say no more) :poly124: I took little break cause i have a life :cool: and from Monday i'll be working a lot to get the next thing finished
(there is a chance that i missed something on the model cause i worked only few hours on it but tomorrow ill again check everything to be sure everything looks okey)
1804 tris
maybe some of the polygons i could arrange better :poly122:
Critiques and comments are welcomed.