Hi, My name is Arturo and I´m relativelly new here at Polycount. I have 4 years modeling and almost my whole life drawing, even when I really love 3d and 2d art, I don´t know exactly why I´ve been away of digital art communities,( I have a couple years lurking polycount wiki though). Anyway, I really want this to change.…
It feels a bit barren at the moment, to be honest. It's more a matter of formatting & presentation rather than content, for the most part, but presenting the page in an appealing manner is important. Take a look at some of the portfolios of other artists - a search for 'portfolio' in the PolyCount forums will bring up some…
Hello Polycounters! I just wanted to present an amazing YouTube channel that's helped me out a lot mentally, and I'm sure would help out other fellow 3d/2d artists. Adam Duff talks about the mental state you should be in when pursuing a career in 3D/2D. How to get past mental obstacles; he will make you look at pursuing a…
http://wiki.polycount.com/NormalMap Normal maps are complicated at first, took me a long while (and a lot of excellent posts on polycount) before I really understood them, so don't worry if it seems like a lot to think about. Yes you need UV's. Think about what UV's are (2d mapping of your 3d object) and what normal maps…
I agree with renaming the 2D-3D section. "Tech-Talk" is a good compromise. It's what it's always been used for anyone. It's where people discuss all the technical aspects of game modeling. I don't see any reason to keep calling it "2d-3d." A differnt name would make its purpose a little clearer to any visitors unnacustomed…
@jimklien THanks for always dropping by! I'll make sure I leave some sort of critique (Im not sure if I'm qualified for that :D ) @lotet you have no idea how much that means to me, thank you so much. (Although if like when you say you dont have crits is it because my works are that bad then im sorta self conscious about…
Hello polycount! I am a aspiring 2d and 3d artist. I am currently studying at playgroundsquad/Sweden. My main interest are 2D conceptart, but I am also doing 3d stuff, please come with feedback and your thoughts on my work :) // Osed scifi soldier conept :) some starwars fan-stuff :) a close up illustartion at the…
I am back :D I hope to be around polycount more often, I got a day job using Unity and 3D apps to make games - so my work is more 3D centric then 2D / concept art / illustration. While I will still be doing quite a bit of that, I should have more 3D stuff to share in the future. For now, some 2D
Hello polycount! My name is Rupert Lawrence I am a 3D artist currently working on a small ArchViz project for my portfolio. In order to complete my project I need a 2D artist to create some leaves for my foliage that's in my environment. That's where you come in! You work will be credited in the final version! So drop me a…
Is there any reason that you are keeping a low polycount? The only thing that is standing out to me is the proportions on the well to the floor it is on. In the 2d concept you can see that that they take up roughly the same amount of space, but in your model it looks as though the cauldron is smaller. That could just be an…