Yes, the lighting is a bit primitive. I'm only using 1 movable light due to forward shading; the other lights are static, and the light map size of the objects is limited to the 32x32-512x512 range. My assets didn't look good before I multiplied the Ao to Basecolor :/
Hello I 'm a newbie at marmoset toolbag and I have a problem regarding baking complete lighting as It bakes the front of object and the back remains black.what i'm doing wrong ,can you help me please to bake all lighting. This is what the objet looks like from the back with texture on it.
Hey everyone! Nfinite has recently expanded its 3D division by launching a new branch called Physicl, dedicated to 3D projects. We are currently looking for talented 3D Artists to join ongoing production work. You will work on creating and refining 3D scenes (sim-compatible exteriors and public spaces). Work is based on…
Hi, I am trying to reproduce this lighting technique which I theoretically know how it's done, but I have no idea how to execute it. Right now I am using Maya, but I would also like to know if this is possible in Unity (which I have minimal experience with). In short the shading is not controlled with physical lights but…
soo... now ive actually thought about this you're clipping out faces that don't point directly at the camera so really it's doing what you're asking it to. if they're not visible they're not going to cast shadows and unless the camera and light are aligned, most faces aren't going to be visible to the light an alternative…
To flip individual channels, hit the lil cogs icon next to "Normals" in your last screenshot. Y should be green unless you're mistaken. Please be patient while I practice my gas lighting effects. As for the idea itself of using non-square textures generally, TIL it's no longer a bad idea to do as long as you stick with…
Technical Artist Flight Reports to: Lead Artist Base Location: Kent, UK To apply, go to www.dovetailgames.com/vacancies Overview of Department Dovetail Games is scaling the development team to deliver the next generation of flight simulation to the PC hobbyist. Summary of Key Responsibilities Dovetail Games is recruiting…
Hey everyone, I’ve just uploaded a new project on Artstation where I’ve been focusing on lighting in Unreal Engine 5. I’m really trying to explore how lighting can shape the mood and atmosphere of a scene, and I’d love to get some feedback from the community here. Any thoughts or suggestions for improvement would be super…
Thanks everyone for the kind words and the great questions! Let’s dive in. Working in VR is truly like walking on a razor's edge. It’s a technical hell where every decision must be calculated ten steps ahead. Performance requirements (high resolution across two displays + high frame rates) leave no room for error, and you…