Got it down to 1 millisecond! In the first pass above I was thinking how to optimize the loop, but then I wanted to get rid of the loop. Thanks for being open to suggestions. If you ever have MaxScript questions you can message me. rollout VertexAlign "Vertex Align" width:136 height:160 --Code by Francois Stelluti -…
Hello everyone, I'm having a bit of difficulty with the focal length in Maya. I'm working on blocking out an environment based on a concept. I'm trying to adjust the camera's focal length in Maya to match the concept. The default in Maya is 35, and I've set it to 10, which seems to work fine. However, when I block out…
Pseudo code would be locators = xform all locatorsfor vert in selectedVertices vertloc = xform vert, world space for int i = 0; i < size of locator array; i++ locatorLOC = xform locator world space distanceTEMP = distance between locator(using locatorLOC and vert (vertloc) //First run so store the first distance if (i ==…
Dynamesh is more of a concepting/blockout tool. So you would use it to get the forms/silhouette and then zremesh and project. And then use subdiv levels and masking + local subdivide for head/hands/etc. Trying to take a full-body sculpt to completion at a very high Dynamesh res will result in you constantly fighting the…
Thanks for the update, nice work on the new foot. I can see how ai-gen tools can be attractive for the gee-whiz factor, how much it just goes ahead and fills in all the details automatically. But it’s unfortunately a very problematic process, encumbered by deep issues with morality. These models are trained on vast scraped…
Been wondering this myself, especially after visiting GDC and being in the San Fran area...I know you could at least network better, with lots more people in games there. Problem to moving to one particular area is you limit yourself to that one area unless you're willing to move again, in which case you might just want to…
Hey guys recently got ZBrush updated to 2019 and found out that it has a universal camera with focal length and everything…. Now this is in regards to sculpting something like a character…. - My question is what do you guys set your Focal length to and why?…
That's what I am doing. So far I discovered a few things, especially about myself. 1. Without proper, structured curriculum, I can't do a damn thing. 2. Without a sufficient amount of reference, I can't do a damn thing. 3. Without proper planning and contemplation, I can't do a damn thing. 4. Modeling with Maya after…
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Thanks a lot for sharing this - definitely useful. I'm pretty new to UnrealScript, but I gave this one a shot. The trick was to create a MaterialInstance in the UDK editor first, then reference it in UnrealScript. I also tried putting it in a Pawn class other than the player, and that works, too. The only catch is that you…