Hi everyone, New project in substance designer, decorative ornament made 100% in substance designer. It's always a pleasure to play with circular splatter ! Hope you enjoy it !
Hello everyone! This is my recent artwork, an original realtime design created during Igor Catto’s course of realtime characters at the ICS school. It was an incredible experience being able to learn with Igor and having his guidance throughout the entire process. I was responsible for all aspects of the character…
Hello! Here are some stylized materials that I have been creating while learning Substance Designer for a personal UE5 environment project I'm currently working on. I am slowly starting to get the hang of Substance Designer and am becoming more comfortable including it in my asset creation workflow. Feel free to check out…
no you don't get it dude he's trying to come up with designs for his game art that doesn't exist that he's trying to develop designs that are better than designs that already exist you know, by designing things that are for the games industry god how thick are you? edit: designs man....designs
Any opinions? I honestly tried to use it . Wasted a few weekends looking through tutorials . But since Blender had geometry nodes never looked back to Designer. Have we missed something cool with model graphs ? Are they moving it to separate app?
The following drawing started out as a tattoo design to get done on my upper-arm, but slowly transferred into a character design/a cool drawing on itself :)
I'd say that if you can't tell much from a level design / game design portfolio, then it's not a well designed portfolio (a nail in the coffin of a designer). A good design portfolio needs to communicate to the viewer what they are looking at, and why. It's not really so indistinct from the actual level / game design…